use bevy_ecs::prelude::SystemSet;
use bevy_state::prelude::States;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub enum ScatterSet {
Loading,
Setup,
Collecting,
Ready,
Clean,
}
#[derive(States, Debug, Default, Clone, PartialEq, Eq, Hash)]
pub enum ScatterState {
#[default]
Loading,
Setup,
Collecting,
Ready,
}