use crate::prelude::ScatterMaterial;
use crate::prelude::events::*;
use bevy_derive::*;
use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;
use std::collections::VecDeque;
#[derive(Resource, Deref, DerefMut, Clone, Copy, Debug, Reflect)]
#[reflect(Resource, Debug, Clone)]
pub struct WorldSeed(pub u64);
impl WorldSeed {
pub fn get(&self) -> u64 {
**self
}
}
impl Default for WorldSeed {
fn default() -> Self {
Self(123456789)
}
}
#[derive(Resource, Default, DerefMut, Deref, Debug, Reflect)]
#[reflect(Resource, Debug)]
pub struct SpawnScatterAssetsEventQueue<T: ScatterMaterial>(pub VecDeque<SpawnScatterAssets<T>>);