bevy_feronia 0.8.2

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.
Documentation
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use bevy_state::prelude::States;

#[derive(States, Debug, Clone, PartialEq, Eq, Hash, Default)]
pub enum HeightMapState {
    #[default]
    Loading,
    Setup,
    Pipeline,
    Ghost,
    Baking,
    Saving,
    Ready,
}