use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;
#[derive(Component, Clone, Default, Reflect)]
#[reflect(Component, Clone)]
pub struct MapHeight;
#[derive(Component, Debug)]
pub struct HeightMapped;
#[derive(Component, Debug)]
pub struct HeightMapCamera;
#[derive(Component, Debug)]
pub struct HeightMapGhost;