bevy_feronia 0.8.2

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.
Documentation
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use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;

#[derive(Component, Clone, Default, Reflect)]
#[reflect(Component, Clone)]
pub struct MapHeight;

#[derive(Component, Debug)]
pub struct HeightMapped;

#[derive(Component, Debug)]
pub struct HeightMapCamera;

#[derive(Component, Debug)]
pub struct HeightMapGhost;