use *;
use Reflect;
/// Disables displacement on shadows.
///
/// Enables `#ifdef STATIC_SHADOWS` in shaders.
///
/// Only supported with [`ExtendedWindAffectedMaterial`].
///
/// [`InstancedWindAffectedMaterial`] has no support for shadows currently,
/// because it is not using the standard PBR lighting.
///
/// TODO: https://github.com/NicoZweifel/bevy_feronia/issues/49
;
/// Marker to make base [`StandardMaterial`] unlit.
///
/// Only supported with [`ExtendedWindAffectedMaterial`].
;