bevy_feronia 0.4.1

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.
Documentation

bevy_feronia crates.io

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.

[!CAUTION] This package is in early development and in an experimentation stage.

Getting started

cargo add bevy_feronia

The possible use-cases are demonstrated in the examples

Feel free to copy the grass assets. All the other assets used in the examples are licensed assets, so if you intend to use them, make sure you comply with the license.

Credits/Inspirations/References

Roadmap

A bunch of issues are already open, but some of the larger milestones could be:

  • Allow physics-based and other entities to impact the displacement/wind.
  • Make use of compute shaders (Allow scattering on CPU and GPU, improve culling).