bevy_feronia 0.4.0

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.
Documentation

bevy_feronia crates.io

Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.

[!CAUTION] This package is in early development and in an experimentation stage.

Getting started

cargo add bevy_feronia

There are a couple of use cases, you should be able to find most of them here:

Credits/Inspirations/References

Roadmap

There are a bunch of issues already open, but some of the larger milestones left would be:

  • Allow physics-based and other entities to impact the displacement/wind.
  • Make use of compute shaders (Allow scattering on CPU and GPU, improve culling).