bevy_fast_light 0.8.0

Simple 2D lighting for Bevy focused on performance over features.
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Bevy Fast Light

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Simple 2D lighting for Bevy focused on performance over features.

:warning: | This is still in development and not at all feature complete.

Features

Lights

Purpose Component Config
Ambient light AmbientLight2d color and intensity
Mesh light MeshLight2d color, intensity and attached Mesh2d that determines shape

Occluders

Purpose Component Config
Mesh occluder MeshOccluder2d Attached Mesh2d that determines shape

Sprites are rendered above occluders if they are on the same or a higher z-level. Also see Showcase.

Limitations

  • There is currently no shadow casting for light occluders.

Usage

Take a look at /examples to find out how to use this crate.

Showcase

I am using most features in my learning project Slimy Mist and have also successfully implemented a day/night cycle.

This also visualizes how Sprites are rendered above occluders if they are on the same or a higher z-level.

Examples

ambient_light.rs

Scene with a light sky colored AmbientLight2d with a lower intensity, a green Rectangle as background and an amber MeshLight2d.

mesh_light.rs

Scene with a green Rectangle as background and an amber MeshLight2d.

mesh_occluder.rs

Scene with a light sky colored AmbientLight2d with a lower intensity, a green Rectangle as background, an amber MeshLight2d and a MeshOccluder2d.

texture_scale.rs

Scene with a green Rectangle as background and an amber MeshLight2d using a lower texture_scale.

Alternatives

Resources

Code

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