bevy_fast_light 0.7.1

Simple 2D lighting for Bevy focused on performance over features.
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Bevy Fast Light

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Simple 2D lighting for Bevy focused on performance over features.

:warning: | This is still in development and not at all feature complete.

Features

Lights

Purpose Component Config
Ambient light AmbientLight2d color and intensity
Point light PointLight2d color, intensity, inner_radius and outer_radius

Occluders

Purpose Component Config
Light occluder blocking non-ambient light in any attached Mesh2d Light2dOccluder Mesh2d determines shape

Occluders render Sprites above them if they are on the same or a higher z-level. Also see Showcase.

Limitations

  • There is currently no shadow casting for light occluders.

Usage

Take a look at /examples to find out how to use this crate.

Showcase

I am using most features in my learning project Slimy Mist and have also successfully implemented a day/night cycle.

This also visualizes how Sprites are rendered on top of occluders if they are on the same or a higher z-level .

Examples

ambient_light.rs

Scene with a light sky colored AmbientLight2d with a lower intensity, a green Rectangle as background and an amber PointLight2d.

occluder.rs

Scene with a light sky colored AmbientLight2d with a lower intensity, a green Rectangle as background, an amber PointLight2d and a Light2dOccluder.

point_light.rs

Scene with a green Rectangle as background and an amber PointLight2d.

texture_scale.rs

Scene with a green Rectangle as background and an amber PointLight2d using a lower texture_scale.

Alternatives

Resources

Code

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