use bevy::{
ecs::{event::EventReader, query::Without, system::Res},
prelude::{Changed, Commands, Component, Entity, Query, Vec2, Vec4},
render::Extract,
time::Time,
utils::EntityHashMap,
};
use crate::{
math::CameraAabb2d,
tilemap::{
despawn::{DespawnedTile, DespawnedTilemap},
map::{
TilePivot, TileRenderSize, TilemapAnimations, TilemapLayerOpacities, TilemapName,
TilemapSlotSize, TilemapStorage, TilemapTexture, TilemapTransform, TilemapType,
},
tile::Tile,
},
};
use super::{
chunk::{ChunkUnload, UnloadRenderChunk},
culling::{FrustumCulling, InvisibleTilemap},
};
#[derive(Component, Debug)]
pub struct ExtractedTilemap {
pub id: Entity,
pub name: String,
pub tile_render_size: Vec2,
pub slot_size: Vec2,
pub ty: TilemapType,
pub tile_pivot: Vec2,
pub layer_opacities: Vec4,
pub transform: TilemapTransform,
pub texture: Option<TilemapTexture>,
pub animations: Option<TilemapAnimations>,
pub chunk_size: u32,
pub time: f32,
}
pub type ExtractedTile = Tile;
pub type ExtractedView = CameraAabb2d;
pub fn extract_tilemaps(
mut commands: Commands,
tilemaps_query: Extract<
Query<
(
Entity,
&TilemapName,
&TileRenderSize,
&TilemapSlotSize,
&TilemapType,
&TilePivot,
&TilemapLayerOpacities,
&TilemapTransform,
&TilemapStorage,
Option<&TilemapTexture>,
Option<&TilemapAnimations>,
),
Without<InvisibleTilemap>,
>,
>,
time: Extract<Res<Time>>,
) {
commands.insert_or_spawn_batch(
tilemaps_query
.iter()
.map(
|(
entity,
name,
tile_render_size,
slot_size,
ty,
tile_pivot,
layer_opacities,
transform,
storage,
texture,
animations,
)| {
(
entity,
ExtractedTilemap {
id: entity,
name: name.0.clone(),
tile_render_size: tile_render_size.0,
slot_size: slot_size.0,
ty: *ty,
tile_pivot: tile_pivot.0,
layer_opacities: layer_opacities.0,
transform: *transform,
texture: texture.cloned(),
animations: animations.cloned(),
chunk_size: storage.storage.chunk_size,
time: time.elapsed_seconds(),
},
)
},
)
.collect::<Vec<_>>(),
);
}
pub fn extract_tiles(
mut commands: Commands,
tiles_query: Extract<Query<(Entity, &Tile), Changed<Tile>>>,
) {
commands.insert_or_spawn_batch(
tiles_query
.iter()
.map(|(entity, tile)| {
(
entity,
ExtractedTile {
tilemap_id: tile.tilemap_id,
chunk_index: tile.chunk_index,
in_chunk_index: tile.in_chunk_index,
index: tile.index,
texture: tile.texture.clone(),
color: tile.color,
},
)
})
.collect::<Vec<_>>(),
);
}
pub fn extract_view(
mut commands: Commands,
cameras: Extract<Query<(Entity, &CameraAabb2d), Changed<CameraAabb2d>>>,
) {
commands.insert_or_spawn_batch(
cameras
.iter()
.map(|(e, aabb)| (e, *aabb))
.collect::<Vec<_>>(),
);
}
pub fn extract_unloaded_chunks(
mut commands: Commands,
mut chunk_unload: Extract<EventReader<ChunkUnload>>,
) {
commands.insert_or_spawn_batch(chunk_unload.read().fold(
EntityHashMap::<Entity, UnloadRenderChunk>::default(),
|mut acc, elem| {
acc.entry(elem.tilemap).or_default().0.push(elem.index);
acc
},
));
}
pub fn extract_resources(mut commands: Commands, frustum_culling: Extract<Res<FrustumCulling>>) {
commands.insert_resource(FrustumCulling(frustum_culling.0));
}
pub fn extract_despawned_tilemaps(
mut commands: Commands,
tilemaps_query: Extract<Query<(Entity, &DespawnedTilemap)>>,
) {
let mut despawned_tilemaps = Vec::new();
tilemaps_query.for_each(|(entity, map)| {
despawned_tilemaps.push((entity, map.clone()));
});
commands.insert_or_spawn_batch(despawned_tilemaps);
}
pub fn extract_despawned_tiles(
mut commands: Commands,
tiles_query: Extract<Query<(Entity, &DespawnedTile)>>,
) {
let mut despawned_tiles = Vec::new();
tiles_query.for_each(|(entity, tile)| {
despawned_tiles.push((entity, tile.clone()));
});
commands.insert_or_spawn_batch(despawned_tiles);
}