use std::marker::PhantomData;
use bevy::{
ecs::entity::Entity,
math::{Mat2, Vec4},
prelude::{Component, Resource, Vec2},
render::{
render_resource::{
encase::internal::WriteInto, BindingResource, DynamicUniformBuffer, ShaderSize,
ShaderType, StorageBuffer,
},
renderer::{RenderDevice, RenderQueue},
},
utils::EntityHashMap,
};
use crate::tilemap::map::TilemapType;
use super::extract::ExtractedTilemap;
pub trait UniformBuffer<E, U: ShaderType + WriteInto + 'static> {
fn insert(&mut self, extracted: &E) -> DynamicOffsetComponent<U>;
fn binding(&mut self) -> Option<BindingResource> {
self.buffer().binding()
}
fn clear(&mut self) {
self.buffer().clear();
}
fn write(&mut self, render_device: &RenderDevice, render_queue: &RenderQueue) {
self.buffer().write_buffer(render_device, render_queue);
}
fn buffer(&mut self) -> &mut DynamicUniformBuffer<U>;
}
#[derive(Component)]
pub struct DynamicOffsetComponent<T>
where
T: ShaderType,
{
index: u32,
_marker: PhantomData<T>,
}
impl<T: ShaderType> DynamicOffsetComponent<T> {
pub fn new(index: u32) -> Self {
Self {
index,
_marker: PhantomData,
}
}
#[inline]
pub fn index(&self) -> u32 {
self.index
}
}
pub trait PerTilemapBuffersStorage<U: ShaderType + WriteInto + ShaderSize + 'static> {
fn get_or_insert_buffer(&mut self, tilemap: Entity) -> &mut Vec<U> {
&mut self.get_mapper().entry(tilemap).or_default().1
}
fn bindings(&mut self) -> EntityHashMap<Entity, BindingResource> {
self.get_mapper()
.iter()
.filter_map(|(tilemap, (buffer, _))| buffer.binding().map(|res| (*tilemap, res)))
.collect()
}
fn remove(&mut self, tilemap: Entity) {
self.get_mapper().remove(&tilemap);
}
fn clear(&mut self) {
self.get_mapper()
.values_mut()
.for_each(|(_, buffer)| buffer.clear());
}
fn write(&mut self, render_device: &RenderDevice, render_queue: &RenderQueue) {
for (buffer, data) in self.get_mapper().values_mut() {
buffer.set(std::mem::take(data));
buffer.write_buffer(render_device, render_queue);
}
}
fn get_mapper(&mut self) -> &mut EntityHashMap<Entity, (StorageBuffer<Vec<U>>, Vec<U>)>;
}
#[derive(ShaderType, Clone, Copy)]
pub struct TilemapUniform {
pub translation: Vec2,
pub rotation: Mat2,
pub uv_rotation: u32,
pub tile_render_size: Vec2,
pub slot_size: Vec2,
pub pivot: Vec2,
pub layer_opacities: Vec4,
pub hex_legs: f32,
pub time: f32,
#[cfg(feature = "atlas")]
pub texture_tiled_size: bevy::math::IVec2,
#[cfg(feature = "atlas")]
pub tile_uv_size: Vec2,
}
#[derive(Resource, Default)]
pub struct TilemapUniformBuffer(DynamicUniformBuffer<TilemapUniform>);
impl UniformBuffer<ExtractedTilemap, TilemapUniform> for TilemapUniformBuffer {
#[inline]
fn insert(&mut self, extracted: &ExtractedTilemap) -> DynamicOffsetComponent<TilemapUniform> {
let uv_rotation = {
if let Some(tex) = extracted.texture.as_ref() {
tex.rotation as u32 / 90
} else {
0
}
};
#[cfg(feature = "atlas")]
let (texture_tiled_size, tile_uv_size) = {
if let Some(tex) = extracted.texture.as_ref() {
(
(tex.desc.size / tex.desc.tile_size).as_ivec2(),
tex.desc.tile_size.as_vec2() / tex.desc.size.as_vec2(),
)
} else {
(bevy::math::IVec2::ZERO, Vec2::ZERO)
}
};
DynamicOffsetComponent::new(self.buffer().push(TilemapUniform {
translation: extracted.transform.translation,
rotation: extracted.transform.get_rotation_matrix(),
uv_rotation,
tile_render_size: extracted.tile_render_size,
slot_size: extracted.slot_size,
pivot: extracted.tile_pivot,
layer_opacities: extracted.layer_opacities,
hex_legs: match extracted.ty {
TilemapType::Hexagonal(legs) => legs as f32,
_ => 0.,
},
time: extracted.time,
#[cfg(feature = "atlas")]
texture_tiled_size,
#[cfg(feature = "atlas")]
tile_uv_size,
}))
}
#[inline]
fn buffer(&mut self) -> &mut DynamicUniformBuffer<TilemapUniform> {
&mut self.0
}
}
#[derive(Resource, Default)]
pub struct TilemapStorageBuffers(EntityHashMap<Entity, (StorageBuffer<Vec<i32>>, Vec<i32>)>);
impl PerTilemapBuffersStorage<i32> for TilemapStorageBuffers {
fn get_mapper(&mut self) -> &mut EntityHashMap<Entity, (StorageBuffer<Vec<i32>>, Vec<i32>)> {
&mut self.0
}
}