bevy_entitiles 0.2.1

A tilemap library for bevy. With many algorithms built in.
use bevy::prelude::{Plugin, Update};
use render::{texture::set_texture_usage, EntiTilesRendererPlugin};

#[cfg(feature = "algorithm")]
pub mod algorithm;
#[cfg(feature = "debug")]
pub mod debug;
pub mod math;
pub mod render;
pub mod tilemap;

pub struct EntiTilesPlugin;

impl Plugin for EntiTilesPlugin {
    fn build(&self, app: &mut bevy::prelude::App) {
        app.add_systems(Update, set_texture_usage);

        app.add_plugins(EntiTilesRendererPlugin);

        #[cfg(feature = "debug")]
        app.add_plugins(debug::EntiTilesDebugPlugin);
        #[cfg(feature = "algorithm")]
        app.add_plugins(algorithm::EntitilesAlgorithmPlugin);
        #[cfg(any(feature = "physics_rapier", feature = "physics_xpbd"))]
        app.add_plugins(tilemap::physics::TilemapPhysicsPlugin);
    }
}