Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Bevy EntiTiles 🗺️
A tilemap library for bevy. With many algorithms built in.
This crate is still in need of optimization and development. So don't use this in your formal projects. Anyway, I think it's already capable to be a part of your project.
Strongly recommend that you take a look at the bevy_ecs_tilemap library first. I took this crate as the reference and learnt the basis of bevy rendering.
This repo is under maintenance as long as this message exists. ( Hope this message can bring you peace of mind. Yeah, that's childish :p )
Notice that the following progress may not up to date. Check the README.md in dev brach to get the latest progress!
Currently Working On
- Optimize Frustum Culling
- Optimize the data structure of wfc and pathfinding
Future Goals
- Wave Function Collapse ( Optimization )
- Pathfinding ( Optimization )
- Tilemap-Link
- Runtime Mesh & Texture Baking
- Tilemap Serializing
- SSAO
- Volumetric Clouds / Fog
- Wang Tilling
- Tilemap Mask
- Frustum Culling ( Isometric Specific Optimization )
- Physics ( With
bevy_rapierandbevy_xpbd)
Show Case
Platform: 10600KF
Frustum Culling
Bevy 0.11.3, crate 0.1.1, 1000x1000 tiles
Wave Function Collapse
In the following case, each tile has at least one corresponding color gap with its neighboring tiles
Due to the lack of optimization and the straightforward implementation of this algorithm, its execution time increases rapidly as the map size grows. And the likelihood of failure also increases.
| Size | Time(avg of 3 tests) |
|---|---|
| 5x5 | 3.92 ms |
| 10x10 | 33.312 ms |
| 20x20 | 490.950 ms |
| 30x30 | 2280.121 s |
| 50x50 | 18838.542 s |
Bevy 0.11.3, crate 0.2.0 (dev), None weighted,
retrace_strength= 2
Versions
| Bevy ver | EntiTiles ver |
|---|---|
| 0.12.x | 0.2.x |
| 0.11.x | 0.1.x |