#define_import_path bevy_ecs_tilemap::vertex_output
struct MeshVertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) uv: vec4<f32>,
@location(1) color: vec4<f32>,
@location(2) @interpolate(flat) tile_id: i32,
@location(3) storage_position: vec2<u32>,
}