use bevy::prelude::*;
#[derive(Debug, Clone, Copy, Reflect, Resource, Deref)]
pub struct MouseSensitivity(pub f32);
impl Default for MouseSensitivity {
fn default() -> Self {
Self(1.)
}
}
#[derive(Debug, Clone, Copy, Reflect, Resource, Deref)]
pub struct GamepadSensitivity(pub f32);
impl Default for GamepadSensitivity {
fn default() -> Self {
Self(1.)
}
}