use crate::{
atlas::*,
vertex::*
};
use anyhow::{Context, Result};
use bevy_asset::*;
use bevy_render::{
mesh::{Indices, Mesh},
render_resource::PrimitiveTopology
};
use bevy_utils::BoxedFuture;
use chair::{MeshFeature, MeshReader};
#[derive(Default)]
pub struct ChairLoader;
impl AssetLoader for ChairLoader {
fn load<'a>(&'a self, bytes: &'a [u8], load_context: &'a mut LoadContext) -> BoxedFuture<'a, Result<()>> {
Box::pin(async move {
let atlas = DummyAtlas;
let reader = MeshReader::new::<FatVertex>(&atlas, Some(""));
let (features, vertices, indices) = reader.read::<FatVertex>(bytes)
.context("Failed to load mesh")?;
let mut mesh = Mesh::new(PrimitiveTopology::TriangleList);
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vertices.iter()
.map(|v| v.pos)
.collect::<Vec<_>>());
if features.contains(MeshFeature::Coloured) {
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vertices.iter()
.map(|v| v.col)
.collect::<Vec<_>>());
}
if features.contains(MeshFeature::Normals) {
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vertices.iter()
.map(|v| v.normals)
.collect::<Vec<_>>());
}
if features.contains(MeshFeature::Textured) {
mesh.insert_attribute(Mesh::ATTRIBUTE_UV_0, vertices.iter()
.map(|v| v.uvs)
.collect::<Vec<_>>());
}
mesh.set_indices(Some(Indices::U32(indices)));
load_context.set_default_asset(LoadedAsset::new(mesh));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
&["chr"]
}
}