pub use crate*;
use AddAsset;
use *;
/// The chair loading plugin
///
/// # Usage
/// To use, add it before the asset plugin:
/// ```rust
/// # use bevy::prelude::*;
/// use bevy_chair::*;
/// # fn main() {
/// App::new()
/// .add_plugin(AssetPlugin::default())
/// .add_plugin(ChairPlugin);
/// # }
/// ```
///
/// Then you can load meshes!
/// ```
/// # use bevy::prelude::*;
/// # use bevy_chair::*;
///
/// # fn main() { App::new().add_plugin(CorePlugin::default()).add_plugin(AssetPlugin::default()).add_plugin(ChairPlugin).add_startup_system(load_chair).run(); }
///
/// fn load_chair(assets: Res<AssetServer>) {
/// let mesh: Handle<Mesh> = assets.load("chair.chr");
/// println!("Loaded mesh handle {mesh:?}");
/// }
/// ```
;