use chair::*; /// Bevy atlas regions are done in the shader not on the cpu pub struct DummyAtlas; impl Atlas for DummyAtlas { fn get(&self, _: &str) -> Option<&AtlasRegion> { Some(&AtlasRegion { xy: [0.0; 2], x2y: [1.0, 0.0], x2y2: [1.0; 2], xy2: [0.0, 1.0] }) } }