bevy_chair 0.9.1

Chair mesh asset loader plugin
Documentation
use chair::*;

/// Bevy atlas regions are done in the shader not on the cpu
pub struct DummyAtlas;

impl Atlas for DummyAtlas {
	fn get(&self, _: &str) -> Option<&AtlasRegion> {
		Some(&AtlasRegion {
			xy: [0.0; 2],
			x2y: [1.0, 0.0],
			x2y2: [1.0; 2],
			xy2: [0.0, 1.0]
		})
	}
}