bevy_cef 0.6.0

Bevy CEF integration for web rendering
//! Demonstrates rendering inline HTML content directly without an external URL or asset file.

use bevy::prelude::*;
use bevy_cef::prelude::*;

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, CefPlugin::default()))
        .add_systems(
            Startup,
            (spawn_camera, spawn_directional_light, spawn_webview),
        )
        .run();
}

fn spawn_camera(mut commands: Commands) {
    commands.spawn((
        Camera3d::default(),
        Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}

fn spawn_directional_light(mut commands: Commands) {
    commands.spawn((
        DirectionalLight::default(),
        Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}

fn spawn_webview(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
    commands.spawn((
        WebviewSource::inline(
            r#"<!DOCTYPE html>
<html>
<head>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
            font-family: system-ui, sans-serif;
            color: white;
        }
        .container { text-align: center; }
        h1 { font-size: 3rem; margin-bottom: 0.5rem; }
        p { font-size: 1.2rem; opacity: 0.8; }
    </style>
</head>
<body>
    <div class="container">
        <h1>Inline HTML</h1>
        <p>This content is rendered from a Rust string.</p>
    </div>
</body>
</html>"#,
        ),
        Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
        MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
    ));
}