use bevy::prelude::*;
use bevy_cef::prelude::*;
use bevy_remote::{BrpResult, RemotePlugin};
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
RemotePlugin::default().with_method("greet", greet),
CefPlugin::default(),
))
.add_systems(
Startup,
(ime, spawn_camera, spawn_directional_light, spawn_webview),
)
.run();
}
fn greet(In(name): In<Option<serde_json::Value>>) -> BrpResult {
let name = name.unwrap_or_default();
Ok(serde_json::Value::String(format!("Hello, {name}!")))
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
WebviewSource::local("brp.html"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
base: StandardMaterial {
unlit: true,
emissive: Color::WHITE.into(),
..default()
},
..default()
})),
));
}
fn ime(mut windows: Query<&mut bevy::prelude::Window>) {
for mut window in windows.iter_mut() {
window.ime_enabled = true;
}
}