use crate::class::ApplyClass;
pub const GROW_0: FlexGrow = FlexGrow(0.);
pub const GROW: FlexGrow = FlexGrow(1.);
pub fn grow(val: f32) -> FlexGrow {
FlexGrow(val)
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct FlexGrow(pub f32);
impl ApplyClass<FlexGrow> for bevy_ui::Style {
fn apply_class(&mut self, class: &FlexGrow) {
self.flex_grow = class.0;
}
}