use bevy::prelude::*;
use bevy_asset_loader::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_state::<MyStates>()
.add_loading_state(
LoadingState::new(MyStates::AssetLoading)
.continue_to_state(MyStates::Next)
.load_collection::<MyAssets>(),
)
.add_systems(OnEnter(MyStates::Next), spawn_player)
.run();
}
#[derive(AssetCollection, Resource)]
struct MyAssets {
#[asset(standard_material)]
#[asset(path = "images/player.png")]
player: Handle<StandardMaterial>,
}
fn spawn_player(
mut commands: Commands,
my_assets: Res<MyAssets>,
mut meshes: ResMut<Assets<Mesh>>,
) {
commands.spawn((
MeshMaterial3d(my_assets.player.clone()),
Mesh3d(meshes.add(Cuboid {
half_size: Vec3::splat(1.0),
})),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
AmbientLight {
brightness: 500.0,
..default()
},
));
}
#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
enum MyStates {
#[default]
AssetLoading,
Next,
}