# Examples
These examples are simple Bevy Apps illustrating the capabilities of `bevy_asset_loader`. Run the examples
with `cargo run --example <example>`.
| [`atlas_from_grid.rs`](atlas_from_grid.rs) | Loading a texture atlas from a sprite sheet |
| [`custom_dynamic_assets.rs`](custom_dynamic_assets.rs) | Define and use your own dynamic assets |
| [`dynamic_asset.rs`](dynamic_asset.rs) | Load dynamic assets from a `.ron` file |
| [`failure_state.rs`](failure_state.rs) | Sets up a failure state |
| [`full_collection.rs`](full_collection.rs) | A complete asset collection with all supported non-dynamic field types |
| [`full_dynamic_collection.rs`](full_dynamic_collection.rs) | A complete asset collection with all supported dynamic asset field types |
| [`image_asset.rs`](image_asset.rs) | How to set different samplers for image assets |
| [`finally_init_resource.rs`](finally_init_resource.rs) | Inserting a `FromWorld` resource when all asset collections are loaded |
| [`manual_dynamic_asset.rs`](manual_dynamic_asset.rs) | Load an image asset from a path resolved at run time |
| [`no_loading_state.rs`](no_loading_state.rs) | How to use asset collections without a loading state |
| [`progress_tracking.rs`](progress_tracking.rs) | How to set up progress tracking using `iyes_progress` |
| [`standard_material.rs`](standard_material.rs) | Loading a standard material from a png file |
| [`sub_state.rs`](sub_state.rs) | How to use a sub state |
| [`two_collections.rs`](two_collections.rs) | Load multiple asset collections |
| [`asset_maps.rs`](asset_maps.rs) | Shows how to use different types as keys in asset maps |
| [`dynamic_asset_arrays.rs`](dynamic_asset_arrays.rs) | Defines dynamic assets in arrays |
## Credits
The examples include third party assets:
Background audio: [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
by [Jay_You](https://freesound.org/people/Jay_You/sounds/460432/)
Toon character sheets [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/)
by [Kenny](https://kenney.nl/assets/toon-characters-1)
Pixelart tree [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/)
by [Kenny](https://www.kenney.nl/assets/tiny-town)
glTF animated fox from [glTF Sample Models][fox]
* Low poly fox [by PixelMannen] (CC0 1.0 Universal)
* Rigging and animation [by @tomkranis on Sketchfab] ([CC-BY 4.0])
[fox]: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox
[by PixelMannen]: https://opengameart.org/content/fox-and-shiba
[by @tomkranis on Sketchfab]: https://sketchfab.com/models/371dea88d7e04a76af5763f2a36866bc
[CC-BY 4.0]: https://creativecommons.org/licenses/by/4.0/