pub struct NodeQueryReadOnly { /* private fields */ }
Expand description
Automatically generated WorldQuery
type for a read-only variant of NodeQuery
.
Trait Implementations§
Source§impl QueryData for NodeQueryReadOnly
SAFETY: we assert fields are readonly below
impl QueryData for NodeQueryReadOnly
SAFETY: we assert fields are readonly below
Source§unsafe fn fetch<'__w, '__s>(
_state: &'__s <NodeQueryReadOnly as WorldQuery>::State,
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <NodeQueryReadOnly as QueryData>::Item<'__w, '__s>
unsafe fn fetch<'__w, '__s>( _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <NodeQueryReadOnly as QueryData>::Item<'__w, '__s>
SAFETY: we call fetch
for each member that implements Fetch
.
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§type ReadOnly = NodeQueryReadOnly
type ReadOnly = NodeQueryReadOnly
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.Source§type Item<'__w, '__s> = NodeQueryReadOnlyItem<'__w, '__s>
type Item<'__w, '__s> = NodeQueryReadOnlyItem<'__w, '__s>
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get
.Source§fn shrink<'__wlong, '__wshort, '__s>(
item: <NodeQueryReadOnly as QueryData>::Item<'__wlong, '__s>,
) -> <NodeQueryReadOnly as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort, '__s>(
item: <NodeQueryReadOnly as QueryData>::Item<'__wlong, '__s>,
) -> <NodeQueryReadOnly as QueryData>::Item<'__wshort, '__s>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
Source§fn provide_extra_access(
state: &mut <NodeQueryReadOnly as WorldQuery>::State,
access: &mut Access,
available_access: &Access,
)
fn provide_extra_access( state: &mut <NodeQueryReadOnly as WorldQuery>::State, access: &mut Access, available_access: &Access, )
Offers additional access above what we requested in
update_component_access
.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access
,
and must update access
to include that access. Read moreSource§impl ReleaseStateQueryData for NodeQueryReadOnlywhere
Entity: for<'__a> QueryData,
<Entity as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static ComputedNode: for<'__a> QueryData,
<&'static ComputedNode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static UiGlobalTransform: for<'__a> QueryData,
<&'static UiGlobalTransform as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static mut Interaction>: for<'__a> QueryData,
<Option<&'static mut Interaction> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static mut RelativeCursorPosition>: for<'__a> QueryData,
<Option<&'static mut RelativeCursorPosition> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static FocusPolicy>: for<'__a> QueryData,
<Option<&'static FocusPolicy> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static InheritedVisibility>: for<'__a> QueryData,
<Option<&'static InheritedVisibility> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static ComputedUiTargetCamera: for<'__a> QueryData,
<&'static ComputedUiTargetCamera as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
impl ReleaseStateQueryData for NodeQueryReadOnlywhere
Entity: for<'__a> QueryData,
<Entity as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static ComputedNode: for<'__a> QueryData,
<&'static ComputedNode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static UiGlobalTransform: for<'__a> QueryData,
<&'static UiGlobalTransform as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static mut Interaction>: for<'__a> QueryData,
<Option<&'static mut Interaction> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static mut RelativeCursorPosition>: for<'__a> QueryData,
<Option<&'static mut RelativeCursorPosition> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static FocusPolicy>: for<'__a> QueryData,
<Option<&'static FocusPolicy> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Option<&'static InheritedVisibility>: for<'__a> QueryData,
<Option<&'static InheritedVisibility> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
&'static ComputedUiTargetCamera: for<'__a> QueryData,
<&'static ComputedUiTargetCamera as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,
Source§fn release_state<'__w>(
_item: <NodeQueryReadOnly as QueryData>::Item<'__w, '_>,
) -> <NodeQueryReadOnly as QueryData>::Item<'__w, 'static>
fn release_state<'__w>( _item: <NodeQueryReadOnly as QueryData>::Item<'__w, '_>, ) -> <NodeQueryReadOnly as QueryData>::Item<'__w, 'static>
Releases the borrow from the query state by converting an item to have a
'static
state lifetime.Source§impl WorldQuery for NodeQueryReadOnly
impl WorldQuery for NodeQueryReadOnly
Source§unsafe fn set_archetype<'__w, '__s>(
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &'__s <NodeQueryReadOnly as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
Source§unsafe fn set_table<'__w, '__s>(
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &'__s <NodeQueryReadOnly as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w, '__s>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'__w> = NodeQueryReadOnlyFetch<'__w>
type Fetch<'__w> = NodeQueryReadOnlyFetch<'__w>
Per archetype/table state retrieved by this
WorldQuery
to compute Self::Item
for each entity.Source§type State = NodeQueryState
type State = NodeQueryState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink_fetch<'__wlong, '__wshort>(
fetch: <NodeQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
fn shrink_fetch<'__wlong, '__wshort>(
fetch: <NodeQueryReadOnly as WorldQuery>::Fetch<'__wlong>,
) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'__w, '__s>(
_world: UnsafeWorldCell<'__w>,
state: &'__s <NodeQueryReadOnly as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>
Creates a new instance of
Self::Fetch
,
by combining data from the World
with the cached Self::State
.
Readonly accesses resources registered in WorldQuery::update_component_access
. Read moreSource§fn update_component_access(
state: &<NodeQueryReadOnly as WorldQuery>::State,
_access: &mut FilteredAccess,
)
fn update_component_access( state: &<NodeQueryReadOnly as WorldQuery>::State, _access: &mut FilteredAccess, )
Source§fn init_state(world: &mut World) -> NodeQueryState
fn init_state(world: &mut World) -> NodeQueryState
Creates and initializes a
State
for this WorldQuery
type.Source§fn get_state(components: &Components) -> Option<NodeQueryState>
fn get_state(components: &Components) -> Option<NodeQueryState>
Source§fn matches_component_set(
state: &<NodeQueryReadOnly as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<NodeQueryReadOnly as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
impl ReadOnlyQueryData for NodeQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for NodeQueryReadOnly
impl RefUnwindSafe for NodeQueryReadOnly
impl Send for NodeQueryReadOnly
impl Sync for NodeQueryReadOnly
impl Unpin for NodeQueryReadOnly
impl UnwindSafe for NodeQueryReadOnly
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