NodeQueryReadOnly

Struct NodeQueryReadOnly 

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pub struct NodeQueryReadOnly { /* private fields */ }
Expand description

Automatically generated WorldQuery type for a read-only variant of NodeQuery.

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impl QueryData for NodeQueryReadOnly

SAFETY: we assert fields are readonly below

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unsafe fn fetch<'__w, '__s>( _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <NodeQueryReadOnly as QueryData>::Item<'__w, '__s>

SAFETY: we call fetch for each member that implements Fetch.

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const IS_READ_ONLY: bool = true

True if this query is read-only and may not perform mutable access.
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type ReadOnly = NodeQueryReadOnly

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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type Item<'__w, '__s> = NodeQueryReadOnlyItem<'__w, '__s>

The item returned by this WorldQuery This will be the data retrieved by the query, and is visible to the end user when calling e.g. Query<Self>::get.
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fn shrink<'__wlong, '__wshort, '__s>( item: <NodeQueryReadOnly as QueryData>::Item<'__wlong, '__s>, ) -> <NodeQueryReadOnly as QueryData>::Item<'__wshort, '__s>
where '__wlong: '__wshort,

This function manually implements subtyping for the query items.
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fn provide_extra_access( state: &mut <NodeQueryReadOnly as WorldQuery>::State, access: &mut Access, available_access: &Access, )

Offers additional access above what we requested in update_component_access. Implementations may add additional access that is a subset of available_access and does not conflict with anything in access, and must update access to include that access. Read more
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impl ReleaseStateQueryData for NodeQueryReadOnly
where Entity: for<'__a> QueryData, <Entity as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, &'static ComputedNode: for<'__a> QueryData, <&'static ComputedNode as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, &'static UiGlobalTransform: for<'__a> QueryData, <&'static UiGlobalTransform as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, Option<&'static mut Interaction>: for<'__a> QueryData, <Option<&'static mut Interaction> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, Option<&'static mut RelativeCursorPosition>: for<'__a> QueryData, <Option<&'static mut RelativeCursorPosition> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, Option<&'static FocusPolicy>: for<'__a> QueryData, <Option<&'static FocusPolicy> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, Option<&'static InheritedVisibility>: for<'__a> QueryData, <Option<&'static InheritedVisibility> as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData, &'static ComputedUiTargetCamera: for<'__a> QueryData, <&'static ComputedUiTargetCamera as QueryData>::ReadOnly: for<'__a> ReleaseStateQueryData,

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fn release_state<'__w>( _item: <NodeQueryReadOnly as QueryData>::Item<'__w, '_>, ) -> <NodeQueryReadOnly as QueryData>::Item<'__w, 'static>

Releases the borrow from the query state by converting an item to have a 'static state lifetime.
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impl WorldQuery for NodeQueryReadOnly

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unsafe fn set_archetype<'__w, '__s>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )

SAFETY: we call set_archetype for each member that implements Fetch

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unsafe fn set_table<'__w, '__s>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _table: &'__w Table, )

SAFETY: we call set_table for each member that implements Fetch

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. Read more
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type Fetch<'__w> = NodeQueryReadOnlyFetch<'__w>

Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
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type State = NodeQueryState

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink_fetch<'__wlong, '__wshort>( fetch: <NodeQueryReadOnly as WorldQuery>::Fetch<'__wlong>, ) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__wshort>
where '__wlong: '__wshort,

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'__w, '__s>( _world: UnsafeWorldCell<'__w>, state: &'__s <NodeQueryReadOnly as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>

Creates a new instance of Self::Fetch, by combining data from the World with the cached Self::State. Readonly accesses resources registered in WorldQuery::update_component_access. Read more
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fn update_component_access( state: &<NodeQueryReadOnly as WorldQuery>::State, _access: &mut FilteredAccess, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> NodeQueryState

Creates and initializes a State for this WorldQuery type.
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fn get_state(components: &Components) -> Option<NodeQueryState>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( state: &<NodeQueryReadOnly as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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impl ReadOnlyQueryData for NodeQueryReadOnly

SAFETY: we assert fields are readonly below

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