pub struct Checkbox;Expand description
Headless widget implementation for checkboxes. The Checked component represents the current
state of the checkbox. The widget will emit a ValueChange<bool> event when clicked, or when
the Enter or Space key is pressed while the checkbox is focused.
Add the checkbox_self_update observer watching the entity with this component to automatically add and remove the Checked component.
§Toggle switches
The Checkbox component can be used to implement other kinds of toggle widgets. If you
are going to do a toggle switch, you should override the AccessibilityNode component with
the Switch role instead of the Checkbox role.
Trait Implementations§
Source§impl Component for Checkbox
Required Components: AccessibilityNode, Checkable.
impl Component for Checkbox
Required Components: AccessibilityNode, Checkable.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Checkbox>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Checkbox>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for Checkbox
impl RefUnwindSafe for Checkbox
impl Send for Checkbox
impl Sync for Checkbox
impl Unpin for Checkbox
impl UnsafeUnpin for Checkbox
impl UnwindSafe for Checkbox
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