pub struct ExtractedView {
pub retained_view_entity: RetainedViewEntity,
pub clip_from_view: Mat4,
pub world_from_view: GlobalTransform,
pub clip_from_world: Option<Mat4>,
pub hdr: bool,
pub viewport: UVec4,
pub color_grading: ColorGrading,
pub invert_culling: bool,
}Expand description
Describes a camera in the render world.
Each entity in the main world can potentially extract to multiple subviews,
each of which has a RetainedViewEntity::subview_index. For instance, 3D
cameras extract to both a 3D camera subview with index 0 and a special UI
subview with index 1. Likewise, point lights with shadows extract to 6
subviews, one for each side of the shadow cubemap.
Fields§
§retained_view_entity: RetainedViewEntityThe entity in the main world corresponding to this render world view.
clip_from_view: Mat4Typically a column-major right-handed projection matrix, one of either:
Perspective (infinite reverse z)
f = 1 / tan(fov_y_radians / 2)
⎡ f / aspect 0 0 0 ⎤
⎢ 0 f 0 0 ⎥
⎢ 0 0 0 near ⎥
⎣ 0 0 -1 0 ⎦Orthographic
w = right - left
h = top - bottom
d = far - near
cw = -right - left
ch = -top - bottom
⎡ 2 / w 0 0 cw / w ⎤
⎢ 0 2 / h 0 ch / h ⎥
⎢ 0 0 1 / d far / d ⎥
⎣ 0 0 0 1 ⎦clip_from_view[3][3] == 1.0 is the standard way to check if a projection is orthographic
Glam matrices are column major, so for example getting the near plane of a perspective projection is clip_from_view[3][2]
Custom projections are also possible however.
world_from_view: GlobalTransform§clip_from_world: Option<Mat4>§hdr: bool§viewport: UVec4§color_grading: ColorGrading§invert_culling: boolWhether to switch culling mode so that materials that request backface culling cull front faces, and vice versa.
This is typically used for cameras that mirror the world that they render across a plane, because doing that flips the winding of each polygon.
This setting doesn’t affect materials that disable backface culling.
Implementations§
Source§impl ExtractedView
impl ExtractedView
Sourcepub fn rangefinder3d(&self) -> ViewRangefinder3d
pub fn rangefinder3d(&self) -> ViewRangefinder3d
Creates a 3D rangefinder for a view
Trait Implementations§
Source§impl Component for ExtractedView
impl Component for ExtractedView
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ExtractedView>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ExtractedView>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for ExtractedView
impl RefUnwindSafe for ExtractedView
impl Send for ExtractedView
impl Sync for ExtractedView
impl Unpin for ExtractedView
impl UnsafeUnpin for ExtractedView
impl UnwindSafe for ExtractedView
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