bevy 0.18.1

A refreshingly simple data-driven game engine and app framework
Documentation
//! Prints out all chars as they are inputted.

use bevy::{
    input::keyboard::{Key, KeyboardInput},
    prelude::*,
};

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Update, print_char_event_system)
        .run();
}

/// This system prints out all char events as they come in.
fn print_char_event_system(mut keyboard_inputs: MessageReader<KeyboardInput>) {
    for event in keyboard_inputs.read() {
        // Only check for characters when the key is pressed.
        if !event.state.is_pressed() {
            continue;
        }
        if let Key::Character(character) = &event.logical_key {
            info!("{:?}: '{}'", event, character);
        }
    }
}