use bevy::{input::touch::*, prelude::*};
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_system(touch_event_system.system())
.run();
}
fn touch_event_system(mut touch_events: EventReader<TouchInput>) {
for event in touch_events.iter() {
println!("{:?}", event);
}
}