bevy 0.5.0

A refreshingly simple data-driven game engine and app framework
Documentation
use bevy::{
    input::{keyboard::KeyCode, Input},
    prelude::*,
};

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_system(keyboard_input_system.system())
        .run();
}

/// This system prints when Ctrl + Shift + A is pressed
fn keyboard_input_system(input: Res<Input<KeyCode>>) {
    let shift = input.pressed(KeyCode::LShift) || input.pressed(KeyCode::RShift);
    let ctrl = input.pressed(KeyCode::LControl) || input.pressed(KeyCode::RControl);

    if ctrl && shift && input.just_pressed(KeyCode::A) {
        println!("Just pressed Ctrl + Shift + A!");
    }
}