pub struct RenderConfig {
pub width: u32,
pub height: u32,
pub zoom: f32,
pub near_plane: f32,
pub far_plane: f32,
pub lighting: LightingConfig,
}Expand description
Configuration for headless rendering.
Matches TBP habitat sensor defaults: 64x64 resolution with RGBD output.
Fields§
§width: u32Image width in pixels (default: 64)
height: u32Image height in pixels (default: 64)
zoom: f32Zoom factor affecting field of view (default: 1.0) Use >1 to zoom in (narrower FOV), <1 to zoom out (wider FOV)
near_plane: f32Near clipping plane in meters (default: 0.01)
far_plane: f32Far clipping plane in meters (default: 10.0)
lighting: LightingConfigLighting configuration
Implementations§
Source§impl RenderConfig
impl RenderConfig
Sourcepub fn tbp_default() -> Self
pub fn tbp_default() -> Self
TBP-compatible 64x64 RGBD sensor configuration.
This matches the default resolution used in TBP’s habitat sensor.
Sourcepub fn fov_radians(&self) -> f32
pub fn fov_radians(&self) -> f32
Calculate vertical field of view in radians based on zoom.
Base FOV is 60 degrees, adjusted by zoom factor.
Sourcepub fn intrinsics(&self) -> CameraIntrinsics
pub fn intrinsics(&self) -> CameraIntrinsics
Compute camera intrinsics for use with neocortx.
Returns focal length and principal point based on resolution and FOV.
Trait Implementations§
Source§impl Clone for RenderConfig
impl Clone for RenderConfig
Source§fn clone(&self) -> RenderConfig
fn clone(&self) -> RenderConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderConfig
impl Debug for RenderConfig
Auto Trait Implementations§
impl Freeze for RenderConfig
impl RefUnwindSafe for RenderConfig
impl Send for RenderConfig
impl Sync for RenderConfig
impl Unpin for RenderConfig
impl UnwindSafe for RenderConfig
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World