use bevy::{asset::Handle, render::render_resource::Shader};
const fn weak_from_str(s: &str) -> Handle<Shader> {
if s.len() > 16 {
panic!()
}
let mut bytes = [0u8; 16];
let s = s.as_bytes();
let mut i = 0;
while i < s.len() {
bytes[i] = s[i];
i += 1;
}
Handle::weak_from_u128(u128::from_le_bytes(bytes))
}
pub static PARTICLE_VERTEX: Handle<Shader> = weak_from_str("berdicle/vert");
pub static PARTICLE_FRAGMENT: Handle<Shader> = weak_from_str("berdicle/frag");
pub static PARTICLE_DBG_FRAGMENT: Handle<Shader> = weak_from_str("berdicle/dbg");
pub static TRAIL_VERTEX: Handle<Shader> = weak_from_str("berdicle/trail");