berdicles 0.3.0

Expressive CPU particle system for the bevy engine.
Documentation
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//! A shader that renders a mesh multiple times in one draw call.

use std::{cell::OnceCell, marker::PhantomData};

use bevy::{
    core_pipeline::core_3d::{AlphaMask3d, Opaque3d, Opaque3dBinKey, Transparent3d},
    ecs::system::{lifetimeless::SRes, StaticSystemParam, SystemParamItem},
    pbr::{
        alpha_mode_pipeline_key, MeshPipeline, MeshPipelineKey, RenderMeshInstances,
        SetMeshViewBindGroup,
    },
    prelude::*,
    render::{
        mesh::{
            allocator::MeshAllocator, MeshVertexBufferLayoutRef, RenderMesh, RenderMeshBufferInfo,
        },
        render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets},
        render_phase::{
            AddRenderCommand, BinnedRenderPhaseType, DrawFunctions, PhaseItem, PhaseItemExtraIndex,
            RenderCommand, RenderCommandResult, SetItemPipeline, TrackedRenderPass,
            ViewBinnedRenderPhases, ViewSortedRenderPhases,
        },
        render_resource::*,
        renderer::RenderDevice,
        sync_world::MainEntity,
        view::{ExtractedView, RenderLayers},
        Render, RenderApp, RenderSet,
    },
    utils::HashMap,
};
use bitflags::bitflags;

use crate::{
    extract_meta,
    shader::{PARTICLE_FRAGMENT, PARTICLE_VERTEX},
    ExtractedProjectileBuffers, ExtractedProjectileMeta, ExtractedRenderLayers,
    ExtractedTransforms, InstancedMaterial, PreparedInstanceBuffers, ProjectileInstanceBuffer,
};

/// Add particle rendering pipeline for an [`InstancedMaterial`].
#[derive(Clone)]
pub struct InstancedMaterialPlugin<M: InstancedMaterial>(PhantomData<M>);

impl<M: InstancedMaterial> Default for InstancedMaterialPlugin<M> {
    fn default() -> Self {
        Self(PhantomData)
    }
}

impl<M: InstancedMaterial> InstancedMaterialPlugin<M> {
    pub fn new() -> Self {
        Self(PhantomData)
    }
}

impl<M: InstancedMaterial> Plugin for InstancedMaterialPlugin<M> {
    fn build(&self, app: &mut App) {
        app.init_asset::<M>()
            .add_plugins((RenderAssetPlugin::<PreparedProjectile<M>>::default(),));
        app.sub_app_mut(RenderApp)
            .add_systems(ExtractSchedule, extract_meta::<M>)
            .add_render_command::<Transparent3d, RenderParticles<M>>()
            .add_render_command::<Opaque3d, RenderParticles<M>>()
            .add_render_command::<AlphaMask3d, RenderParticles<M>>()
            .init_resource::<SpecializedMeshPipelines<ParticlePipeline<M>>>()
            .add_systems(Render, queue_particles::<M>.in_set(RenderSet::QueueMeshes));
    }

    fn finish(&self, app: &mut App) {
        app.sub_app_mut(RenderApp)
            .init_resource::<ParticlePipeline<M>>();
    }
}
/// Data prepared for a [`Material`] instance.
pub struct PreparedProjectile<T: InstancedMaterial> {
    pub bind_group: BindGroup,
    pub p: PhantomData<T>,
}

impl<M: InstancedMaterial> RenderAsset for PreparedProjectile<M> {
    type SourceAsset = M;

    type Param = (SRes<RenderDevice>, SRes<ParticlePipeline<M>>, M::Param);

    fn prepare_asset(
        material: Self::SourceAsset,
        (render_device, pipeline, param): &mut SystemParamItem<Self::Param>,
    ) -> Result<Self, PrepareAssetError<Self::SourceAsset>> {
        match material.as_bind_group(&pipeline.material_layout, render_device, param) {
            Ok(prepared) => Ok(PreparedProjectile::<M> {
                bind_group: prepared.bind_group,
                p: PhantomData,
            }),
            Err(AsBindGroupError::RetryNextUpdate) => {
                Err(PrepareAssetError::RetryNextUpdate(material))
            }
            Err(e) => Err(PrepareAssetError::AsBindGroupError(e)),
        }
    }
}

fn queue_particles<M: InstancedMaterial>(
    opaque_3d_draw_functions: Res<DrawFunctions<Opaque3d>>,
    transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
    custom_pipeline: Res<ParticlePipeline<M>>,
    mut pipelines: ResMut<SpecializedMeshPipelines<ParticlePipeline<M>>>,
    pipeline_cache: Res<PipelineCache>,
    meshes: Res<RenderAssets<RenderMesh>>,
    render_mesh_instances: Res<RenderMeshInstances>,
    extracted_meta: Res<ExtractedProjectileMeta<M>>,
    material_meshes: Res<ExtractedProjectileBuffers>,
    extracted_layers: Res<ExtractedRenderLayers>,
    mut opaque_render_phases: ResMut<ViewBinnedRenderPhases<Opaque3d>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>,
    mut views: Query<(Entity, &ExtractedView, &Msaa, Option<&RenderLayers>)>,
) {
    let draw_opaque = opaque_3d_draw_functions.read().id::<RenderParticles<M>>();

    let draw_transparent = transparent_3d_draw_functions
        .read()
        .id::<RenderParticles<M>>();

    for (view_entity, view, msaa, view_layers) in &mut views {
        let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples());

        let view_layers = view_layers.unwrap_or_default();

        let Some(opaque_phase) = opaque_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let view_key = msaa_key | MeshPipelineKey::from_hdr(view.hdr);
        let rangefinder = view.rangefinder3d();
        for entity in material_meshes.entities() {
            let layers = extracted_layers.get(entity).unwrap_or_default();
            if !layers.intersects(view_layers) {
                continue;
            }
            let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(*entity) else {
                continue;
            };
            let Some(mesh) = meshes.get(mesh_instance.mesh_asset_id) else {
                continue;
            };
            let Some(alpha) = extracted_meta.get_alpha(entity) else {
                continue;
            };
            let mut key =
                view_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
            let Some((alpha_mode, pipeline_key)) = extracted_meta
                .entity_material
                .get(entity)
                .and_then(|m| extracted_meta.mode.get(m))
            else {
                continue;
            };
            key |= alpha_mode_pipeline_key(*alpha_mode, msaa);

            let pipeline = pipelines
                .specialize(
                    &pipeline_cache,
                    &custom_pipeline,
                    (key, *pipeline_key),
                    &mesh.layout,
                )
                .unwrap();
            match alpha {
                AlphaMode::Opaque | AlphaMode::Mask(_) => {
                    // todo: maybe we can batch?
                    opaque_phase.add(
                        Opaque3dBinKey {
                            pipeline,
                            draw_function: draw_opaque,
                            asset_id: mesh_instance.mesh_asset_id.untyped(),
                            material_bind_group_id: None,
                            lightmap_image: None,
                        },
                        (**entity, *entity),
                        BinnedRenderPhaseType::NonMesh,
                    )
                }
                _ => transparent_phase.add(Transparent3d {
                    entity: (**entity, *entity),
                    pipeline,
                    draw_function: draw_transparent,
                    distance: rangefinder.distance_translation(&mesh_instance.translation),
                    batch_range: 0..1,
                    extra_index: PhaseItemExtraIndex::NONE,
                }),
            }
        }
    }
}

#[derive(Clone)]
pub struct InstanceBuffer {
    pub(crate) buffer: Buffer,
    pub(crate) length: usize,
}

pub(crate) fn prepare_instance_buffers(
    mut commands: Commands,
    query: Res<ExtractedProjectileBuffers>,
    render_device: Res<RenderDevice>,
) {
    let mut result = PreparedInstanceBuffers::default();
    for (entity, instance_data) in query.extracted_buffers.iter() {
        let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
            label: Some("particle instance buffer"),
            contents: instance_data.as_bytes(),
            usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
        });
        result.buffers.insert(
            *entity,
            InstanceBuffer {
                buffer,
                length: instance_data.len(),
            },
        );
    }
    for (from, to) in query.particle_ref.iter() {
        if let Some(buf) = result.buffers.get(to) {
            result.buffers.insert(*from, buf.clone());
        }
    }
    for (entity, buffer) in query.compiled_buffers.iter() {
        result.buffers.insert(*entity, buffer.clone());
    }
    commands.insert_resource(result);
}

#[derive(Debug, Deref, DerefMut, Resource)]
pub struct IdentityTransformBindGroup(BindGroup);

#[derive(Debug, Default, Deref, DerefMut, Resource)]
pub struct PreparedTransforms(HashMap<MainEntity, BindGroup>);

pub(crate) fn prepare_transforms(
    layout: Local<OnceCell<BindGroupLayout>>,
    mut commands: Commands,
    device: Res<RenderDevice>,
    query: Res<ExtractedTransforms>,
    identity: Option<Res<IdentityTransformBindGroup>>,
    mut param: StaticSystemParam<<TransformBindGroup as AsBindGroup>::Param>,
) {
    let layout = layout.get_or_init(|| TransformBindGroup::bind_group_layout(&device));
    commands.insert_resource(PreparedTransforms(
        query
            .iter()
            .filter_map(|(entity, transform)| {
                Some((
                    *entity,
                    TransformBindGroup::from(*transform)
                        .as_bind_group(layout, &device, &mut param)
                        .ok()?
                        .bind_group,
                ))
            })
            .collect(),
    ));
    if identity.is_none() {
        if let Ok(bind_group) = TransformBindGroup::from(GlobalTransform::IDENTITY)
            .as_bind_group(layout, &device, &mut param)
        {
            commands.insert_resource(IdentityTransformBindGroup(bind_group.bind_group));
        }
    }
}

#[derive(Resource)]
pub struct ParticlePipeline<M: InstancedMaterial> {
    mesh_pipeline: MeshPipeline,
    vertex_shader: Handle<Shader>,
    fragment_shader: Handle<Shader>,
    transform_layout: BindGroupLayout,
    material_layout: BindGroupLayout,
    p: PhantomData<M>,
}

impl<M: InstancedMaterial> FromWorld for ParticlePipeline<M> {
    fn from_world(world: &mut World) -> Self {
        let mesh_pipeline = world.resource::<MeshPipeline>();
        let render_device = world.resource::<RenderDevice>();
        ParticlePipeline {
            mesh_pipeline: mesh_pipeline.clone(),
            vertex_shader: match M::vertex_shader() {
                ShaderRef::Default => PARTICLE_VERTEX.clone(),
                ShaderRef::Handle(handle) => handle.clone(),
                ShaderRef::Path(path) => world.resource::<AssetServer>().load(path),
            },
            fragment_shader: match M::fragment_shader() {
                ShaderRef::Default => PARTICLE_FRAGMENT.clone(),
                ShaderRef::Handle(handle) => handle.clone(),
                ShaderRef::Path(path) => world.resource::<AssetServer>().load(path),
            },
            transform_layout: TransformBindGroup::bind_group_layout(render_device),
            material_layout: M::bind_group_layout(render_device),
            p: PhantomData,
        }
    }
}

bitflags! {
    #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
    pub struct InstancedPipelineKey: u32 {
        const CULL_FRONT = 1;
        const CULL_BACK = 2;
        const BILLBOARD = 4;
    }
}

impl<M: InstancedMaterial> SpecializedMeshPipeline for ParticlePipeline<M> {
    type Key = (MeshPipelineKey, InstancedPipelineKey);

    fn specialize(
        &self,
        (mesh_key, mat_key): Self::Key,
        layout: &MeshVertexBufferLayoutRef,
    ) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
        let mut descriptor = self.mesh_pipeline.specialize(mesh_key, layout)?;
        descriptor.vertex.shader = self.vertex_shader.clone();
        descriptor
            .vertex
            .buffers
            .push(<M::InstanceBuffer as ProjectileInstanceBuffer>::descriptor());
        descriptor.layout[1] = self.transform_layout.clone();
        descriptor.layout.insert(2, self.material_layout.clone());
        descriptor.fragment.as_mut().unwrap().shader = self.fragment_shader.clone();
        if mat_key.contains(InstancedPipelineKey::CULL_FRONT) {
            descriptor.primitive.cull_mode = Some(Face::Front);
        }
        if mat_key.contains(InstancedPipelineKey::CULL_BACK) {
            descriptor.primitive.cull_mode = Some(Face::Back);
        }
        if mat_key.contains(InstancedPipelineKey::BILLBOARD) {
            descriptor
                .vertex
                .shader_defs
                .push(ShaderDefVal::Bool("BILLBOARD".into(), true));
        }
        Ok(descriptor)
    }
}

type RenderParticles<M> = (
    SetItemPipeline,
    SetMeshViewBindGroup<0>,
    SetTransformBindGroup<1>,
    SetParticleBindGroup<M, 2>,
    DrawParticlesInstanced,
);

pub struct SetParticleBindGroup<M: InstancedMaterial, const I: usize>(PhantomData<M>);

#[derive(AsBindGroup)]
pub struct TransformBindGroup {
    #[uniform(0)]
    x: Vec4,
    #[uniform(1)]
    y: Vec4,
    #[uniform(2)]
    z: Vec4,
}

impl From<GlobalTransform> for TransformBindGroup {
    fn from(value: GlobalTransform) -> Self {
        let mat = value.compute_matrix();
        Self {
            x: mat.row(0),
            y: mat.row(1),
            z: mat.row(2),
        }
    }
}

pub struct SetTransformBindGroup<const I: usize>;

impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetTransformBindGroup<I> {
    type Param = (
        SRes<PreparedTransforms>,
        Option<SRes<IdentityTransformBindGroup>>,
    );

    type ViewQuery = ();

    type ItemQuery = ();

    fn render<'w>(
        item: &P,
        _: (),
        _: Option<()>,
        (transforms, identity): SystemParamItem<'w, '_, Self::Param>,
        pass: &mut TrackedRenderPass<'w>,
    ) -> RenderCommandResult {
        if let Some(bind_group) = transforms.into_inner().get(&item.main_entity()) {
            pass.set_bind_group(I, bind_group, &[]);
            RenderCommandResult::Success
        } else if let Some(identity) = identity {
            pass.set_bind_group(I, &identity.into_inner().0, &[]);
            RenderCommandResult::Success
        } else {
            RenderCommandResult::Skip
        }
    }
}

impl<P: PhaseItem, M: InstancedMaterial, const I: usize> RenderCommand<P>
    for SetParticleBindGroup<M, I>
{
    type Param = (
        SRes<RenderAssets<PreparedProjectile<M>>>,
        SRes<ExtractedProjectileMeta<M>>,
    );
    type ViewQuery = ();
    type ItemQuery = ();

    #[inline]
    fn render<'w>(
        item: &P,
        _view: (),
        _item_query: Option<()>,
        (materials, material_instances): SystemParamItem<'w, '_, Self::Param>,
        pass: &mut TrackedRenderPass<'w>,
    ) -> RenderCommandResult {
        let materials = materials.into_inner();
        let material_instances = material_instances.into_inner();

        let Some(material_asset_id) = material_instances.entity_material.get(&item.main_entity())
        else {
            return RenderCommandResult::Skip;
        };
        let Some(material) = materials.get(*material_asset_id) else {
            return RenderCommandResult::Skip;
        };
        pass.set_bind_group(I, &material.bind_group, &[]);
        RenderCommandResult::Success
    }
}

struct DrawParticlesInstanced;

impl<P: PhaseItem> RenderCommand<P> for DrawParticlesInstanced {
    type Param = (
        SRes<RenderAssets<RenderMesh>>,
        SRes<RenderMeshInstances>,
        SRes<MeshAllocator>,
        SRes<PreparedInstanceBuffers>,
    );
    type ViewQuery = ();
    type ItemQuery = ();

    #[inline]
    fn render<'w>(
        item: &P,
        _view: (),
        _: Option<()>,
        (meshes, render_mesh_instances, mesh_allocator, instance_buffers): SystemParamItem<
            'w,
            '_,
            Self::Param,
        >,
        pass: &mut TrackedRenderPass<'w>,
    ) -> RenderCommandResult {
        // A borrow check workaround.
        let mesh_allocator = mesh_allocator.into_inner();

        let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(item.main_entity())
        else {
            return RenderCommandResult::Skip;
        };
        let Some(gpu_mesh) = meshes.into_inner().get(mesh_instance.mesh_asset_id) else {
            return RenderCommandResult::Skip;
        };
        let Some(instance_buffer) = instance_buffers
            .into_inner()
            .buffers
            .get(&item.main_entity())
        else {
            return RenderCommandResult::Skip;
        };
        let Some(vertex_buffer_slice) =
            mesh_allocator.mesh_vertex_slice(&mesh_instance.mesh_asset_id)
        else {
            return RenderCommandResult::Skip;
        };

        // Not allowed in wgpu.
        if instance_buffer.length == 0 {
            return RenderCommandResult::Skip;
        }

        pass.set_vertex_buffer(0, vertex_buffer_slice.buffer.slice(..));
        pass.set_vertex_buffer(1, instance_buffer.buffer.slice(..));

        match &gpu_mesh.buffer_info {
            RenderMeshBufferInfo::Indexed {
                index_format,
                count,
            } => {
                let Some(index_buffer_slice) =
                    mesh_allocator.mesh_index_slice(&mesh_instance.mesh_asset_id)
                else {
                    return RenderCommandResult::Skip;
                };

                pass.set_index_buffer(index_buffer_slice.buffer.slice(..), 0, *index_format);
                pass.draw_indexed(
                    index_buffer_slice.range.start..(index_buffer_slice.range.start + count),
                    vertex_buffer_slice.range.start as i32,
                    0..instance_buffer.length as u32,
                );
            }
            RenderMeshBufferInfo::NonIndexed => {
                pass.draw(vertex_buffer_slice.range, 0..instance_buffer.length as u32);
            }
        }
        RenderCommandResult::Success
    }
}