use beehave::{ BehaviourResult, BehaviourNode, Conditional };
use helpers::TestTarget;
#[test]
fn constructor_new() {
let conditional = Conditional::new("Test Conditional", |_: &mut TestTarget| { true });
assert!(conditional.name == "Test Conditional");
}
#[test]
fn evalute_failure_with_false() {
let mut conditional = Conditional::new("Test Conditional", |_: &mut TestTarget| { false });
let mut target = TestTarget::new();
let result = conditional.evaluate(&mut target);
assert!(result == BehaviourResult::Failure);
}
#[test]
fn evalute_success_with_true() {
let mut conditional = Conditional::new("Test Conditional", |_: &mut TestTarget| { true });
let mut target = TestTarget::new();
let result = conditional.evaluate(&mut target);
assert!(result == BehaviourResult::Success);
}
#[test]
fn evalute_mutates_target() {
let mut target = TestTarget::new();
assert!(target.foo != true);
assert!(target.bar != 32);
let mut action = Conditional::new("Test Conditional", |target: &mut TestTarget| {
target.foo = true;
target.bar = 32;
true
});
let _ = action.evaluate(&mut target);
assert!(target.foo == true);
assert!(target.bar == 32);
}