use beehave::{ BehaviourResult, BehaviourNode, ConditionalDecorator };
use helpers;
use helpers::TestTarget;
#[test]
fn evalute_child_with_true_success() {
let mut target = TestTarget::new();
let mut conditional_decorator = ConditionalDecorator::with_child(
"Test Conditional Decorator",
|_: &mut TestTarget| { true },
Box::new(helpers::success())
);
let result = conditional_decorator.evaluate(&mut target);
assert!(result == BehaviourResult::Success);
}
#[test]
fn evalute_child_with_true_failure() {
let mut target = TestTarget::new();
let mut conditional_decorator = ConditionalDecorator::with_child(
"Test Conditional Decorator",
|_: &mut TestTarget| { true },
Box::new(helpers::failure())
);
let result = conditional_decorator.evaluate(&mut target);
assert!(result == BehaviourResult::Failure);
}
#[test]
fn evalute_child_with_true_pending() {
let mut target = TestTarget::new();
let mut conditional_decorator = ConditionalDecorator::with_child(
"Test Conditional Decorator",
|_: &mut TestTarget| { true },
Box::new(helpers::pending())
);
let result = conditional_decorator.evaluate(&mut target);
assert!(result == BehaviourResult::Pending);
}
#[test]
fn evalute_conditional_failure() {
let mut target = TestTarget::new();
let mut conditional_decorator = ConditionalDecorator::with_child(
"Test Conditional Decorator",
|_: &mut TestTarget| { false },
Box::new(helpers::raise_error())
);
let result = conditional_decorator.evaluate(&mut target);
assert!(result == BehaviourResult::Failure);
}