#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 coords;
layout(location = 2) in vec4 color;
layout(location = 3) in int ty;
layout(location = 4) in uint tex_i;
layout(location = 0) out vec2 out_coords;
layout(location = 1) out vec4 out_color;
layout(location = 2) out flat int out_type;
layout(location = 3) out flat uint out_tex_i;
void main() {
out_coords = coords;
out_color = color;
out_type = ty;
out_tex_i = tex_i;
gl_Position = vec4(position, 1.0);
}