basalt 0.21.0

A window/ui framework built upon vulkan.
Documentation
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#version 450

void main() 
{
    vec2 uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
    gl_Position = vec4(uv * 2.0 + -1.0, 0.0, 1.0);
}