use crate::api::BabylonApi;
use crate::core::Scene;
use js_ffi::*;
pub struct HemisphericLight {
_js_ref: JSObject,
}
impl HemisphericLight {
pub fn new(scene: &Scene) -> HemisphericLight {
HemisphericLight {
_js_ref: BabylonApi::create_hemispheric_light(&scene.get_js_ref()),
}
}
}
pub struct PointLight {
_js_ref: JSObject,
}
impl PointLight {
pub fn new(scene: &Scene) -> PointLight {
PointLight {
_js_ref: BabylonApi::create_point_light(&scene.get_js_ref()),
}
}
}