use crate::constants::*;
use crate::core::*;
use std::sync::Mutex;
lazy_static! {
static ref GAME: Mutex<Option<Box<dyn BasicGame>>> = Mutex::new(None);
}
pub trait BasicGame: Send + Sync {
fn get_scene(&self) -> &Scene;
fn run(&mut self, _delta_time: f64) {}
fn key_up(&mut self, _key_code: f64) {}
fn key_down(&mut self, _key_code: f64) {}
}
pub fn run_basic_game<T>()
where
T: 'static + BasicGame + Default + Send,
{
let mut game = GAME.lock().unwrap();
let t = T::default();
let scene = t.get_scene();
scene.add_before_render_observable(|| {
let mut game = GAME.lock().unwrap();
if let Some(g) = &mut *game {
let scene = g.get_scene();
let delta_time = scene.get_delta_time();
g.run(delta_time / 1000.0);
}
});
scene.add_keyboard_observable(|event_type, key_code| {
let mut game = GAME.lock().unwrap();
if let Some(g) = &mut *game {
if event_type == KEYDOWN {
g.key_down(key_code);
}
if event_type == KEYUP {
g.key_up(key_code);
}
}
});
*game = Some(Box::new(t));
}