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//! Node tree data structures and hierarchy management.
//!
//! This module provides the core data structures for managing DOM-like tree hierarchies:
//!
//! - `NodeId`: Type-safe node identifiers with Option<NodeId> optimization
//! - `NodeHierarchy`: Parent-child relationships between nodes
//! - `NodeDataContainer`: Generic storage for node data with efficient indexing
//!
//! # Memory Layout
//!
//! `NodeId` stores a plain `usize` index internally. For FFI structs that need
//! `Option<NodeId>`, a manual 1-based encoding is used (0 = None, n > 0 = Some(n-1)).
//!
//! # Performance
//!
//! - Node lookups are O(1) via direct array indexing
//! - Parent/child traversal is O(1) via pre-computed indices
//! - No heap allocations after initial tree construction
use alloc::vec::Vec;
use core::{
ops::{Index, IndexMut},
slice::Iter,
};
pub use self::node_id::NodeId;
use crate::styled_dom::NodeHierarchyItem;
/// Type alias for depth-first traversal results: (depth, `node_id`) pairs
pub type NodeDepths = Vec<(usize, NodeId)>;
// Simple FFI-safe NodeId - just a wrapper around usize
pub mod node_id {
use alloc::vec::Vec;
use core::{
fmt,
ops::{Add, AddAssign},
};
/// A type-safe identifier for a node within a DOM tree.
///
/// `NodeId` is FFI-safe (`#[repr(C)]`) and stores a **zero-based** index internally.
/// Use `NodeId::index()` to get the array index for direct node access.
///
/// # Zero-based indexing
///
/// - `NodeId::new(0)` → first node (index 0)
/// - `NodeId::new(5)` → sixth node (index 5)
/// - Use `node_id.index()` to get the array index
///
/// # FFI Encoding (for `Option<NodeId>`)
///
/// When storing `Option<NodeId>` in FFI structs (like `NodeHierarchyItem`),
/// we use a **1-based encoding** to represent None:
///
/// - `0` means `None` (no node)
/// - `n > 0` means `Some(NodeId(n - 1))`
///
/// Use [`NodeId::from_usize`] to decode and [`NodeId::into_raw`] to encode.
/// See also: [`crate::styled_dom::NodeHierarchyItemId`] for the FFI wrapper type.
///
/// # Warning
///
/// **Never manually construct raw usize values for node hierarchy fields!**
/// Always use the provided `from_usize`/`into_raw` functions to avoid
/// off-by-one errors that can cause index-out-of-bounds panics.
///
#[repr(C)]
#[derive(Copy, Clone, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct NodeId {
// Private field to prevent direct manipulation.
// Use NodeId::new() to create, NodeId::index() to read.
inner: usize,
}
impl NodeId {
/// The zero/first node ID (index 0).
pub const ZERO: Self = Self { inner: 0 };
/// Creates a new `NodeId` from a zero-based index.
#[inline]
#[must_use]
pub const fn new(value: usize) -> Self {
Self { inner: value }
}
/// Decodes a raw `usize` to `Option<NodeId>` using 1-based encoding.
///
/// This is the inverse of [`NodeId::into_usize`].
///
/// - `0` → `None` (no node)
/// - `n > 0` → `Some(NodeId(n - 1))`
///
/// # Warning
///
/// This function is for decoding values stored in FFI structs like
/// `NodeHierarchyItem`. Do not use raw usize values directly - always
/// decode them first!
#[inline]
#[must_use]
pub const fn from_usize(value: usize) -> Option<Self> {
match value {
0 => None,
i => Some(Self { inner: i - 1 }),
}
}
/// Encodes `Option<NodeId>` to a raw `usize` for storage in FFI structs.
///
/// - `None` → `0`
/// - `Some(NodeId(n))` → `n + 1`
///
/// The returned value uses **1-based encoding**! A value of `0` means "no node",
/// NOT "node at index 0". Use [`NodeId::from_usize`] to decode.
///
#[inline]
#[must_use]
pub const fn into_raw(val: &Option<Self>) -> usize {
match val {
None => 0,
Some(s) => s.inner + 1,
}
}
/// Returns the **zero-based** index of this node.
///
/// This is the actual array index where the node data is stored.
#[inline]
#[must_use]
pub const fn index(&self) -> usize {
self.inner
}
}
impl From<usize> for NodeId {
fn from(val: usize) -> Self {
Self::new(val)
}
}
impl From<NodeId> for usize {
fn from(val: NodeId) -> Self {
val.inner
}
}
impl Add<usize> for NodeId {
type Output = Self;
/// AUDIT: saturating add. A raw `self.inner + other` could overflow
/// (debug panic / release wrap to a bogus small index that then aliases
/// a real node). `NodeId` indices are bounded by the arena length, so a
/// saturation to `usize::MAX` is an obviously-invalid index that fails
/// loudly at the next bounds-checked access rather than silently aliasing.
#[inline]
fn add(self, other: usize) -> Self {
Self::new(self.inner.saturating_add(other))
}
}
impl AddAssign<usize> for NodeId {
/// AUDIT: saturating add — see [`Add`] impl above.
#[inline]
fn add_assign(&mut self, other: usize) {
*self = *self + other;
}
}
impl fmt::Display for NodeId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.inner)
}
}
impl fmt::Debug for NodeId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "NodeId({})", self.inner)
}
}
}
/// Hierarchical information about a node (stores the indices of the parent / child nodes).
#[derive(Debug, Default, Copy, Clone, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Node {
pub parent: Option<NodeId>,
pub previous_sibling: Option<NodeId>,
pub next_sibling: Option<NodeId>,
pub last_child: Option<NodeId>,
// NOTE: first_child can be calculated on the fly:
//
// - if last_child is None, first_child is None
// - if last_child is Some, first_child is parent_index + 1
//
// This makes the "Node" struct take up 4 registers instead of 5
//
// pub first_child: Option<NodeId>,
}
impl Node {
pub const ROOT: Self = Self {
parent: None,
previous_sibling: None,
next_sibling: None,
last_child: None,
};
#[inline]
#[must_use]
pub const fn has_parent(&self) -> bool {
self.parent.is_some()
}
#[inline]
#[must_use]
pub const fn has_previous_sibling(&self) -> bool {
self.previous_sibling.is_some()
}
#[inline]
#[must_use]
pub const fn has_next_sibling(&self) -> bool {
self.next_sibling.is_some()
}
#[inline]
#[must_use]
pub const fn has_first_child(&self) -> bool {
self.last_child.is_some() /* last_child and first_child are always set together */
}
#[inline]
#[must_use]
pub const fn has_last_child(&self) -> bool {
self.last_child.is_some()
}
#[inline]
#[must_use]
pub fn get_first_child(&self, current_node_id: NodeId) -> Option<NodeId> {
// last_child and first_child are always set together
self.last_child.map(|_| current_node_id + 1)
}
}
/// The hierarchy of nodes is stored separately from the actual node content in order
/// to save on memory, since the hierarchy can be re-used across several DOM trees even
/// if the content changes.
#[derive(Debug, Default, Clone, PartialEq, Hash, Eq, PartialOrd, Ord)]
pub struct NodeHierarchy {
pub internal: Vec<Node>,
}
impl NodeHierarchy {
#[inline]
#[must_use]
pub const fn new(data: Vec<Node>) -> Self {
Self { internal: data }
}
#[inline]
#[must_use]
pub fn as_ref(&self) -> NodeHierarchyRef<'_> {
NodeHierarchyRef {
internal: &self.internal[..],
}
}
}
/// The hierarchy of nodes is stored separately from the actual node content in order
/// to save on memory, since the hierarchy can be re-used across several DOM trees even
/// if the content changes.
#[derive(Debug, PartialEq, Hash, Eq)]
pub struct NodeHierarchyRef<'a> {
pub internal: &'a [Node],
}
impl<'a> NodeHierarchyRef<'a> {
#[inline]
#[must_use]
pub const fn from_slice(data: &'a [Node]) -> Self {
NodeHierarchyRef { internal: data }
}
#[inline]
#[must_use]
pub const fn len(&self) -> usize {
self.internal.len()
}
#[inline]
#[must_use]
pub const fn is_empty(&self) -> bool {
self.internal.is_empty()
}
#[inline]
#[must_use]
pub fn get(&self, id: NodeId) -> Option<&Node> {
self.internal.get(id.index())
}
#[inline]
#[must_use]
pub const fn linear_iter(&self) -> LinearIterator {
LinearIterator {
arena_len: self.len(),
position: 0,
}
}
/// Returns the `(depth, NodeId)` of all parent nodes (i.e. nodes that have a
/// `first_child`), in depth sorted order, (i.e. `NodeId(0)` with a depth of 0) is
/// the first element.
///
/// Runtime: O(n) max
// the `.drain(..)` calls intentionally empty current/next_children to REUSE
// their allocations across the BFS levels; `into_iter()` would move them.
#[allow(clippy::iter_with_drain)]
#[must_use]
pub fn get_parents_sorted_by_depth(&self) -> NodeDepths {
// AUDIT: an empty hierarchy has no root node — indexing `internal[0]`
// (via `self[root]` below) would panic. Bail out early.
if self.is_empty() {
return Vec::new();
}
let root = NodeId::new(0);
let mut non_leaf_nodes = Vec::new();
// AUDIT: a childless root (e.g. a single-node DOM) is a LEAF, not a
// parent. The old code seeded `current_children` with the root and
// unconditionally pushed it into `non_leaf_nodes`, mislabeling it as a
// parent. Only descend (and only emit the root) when it actually has a
// first child.
if !self[root].has_first_child() {
return non_leaf_nodes;
}
let mut current_children = vec![(0, root)];
let mut next_children = Vec::new();
let mut depth = 1_usize;
loop {
for id in ¤t_children {
for child_id in id.1.children(self).filter(|id| self[*id].has_first_child()) {
next_children.push((depth, child_id));
}
}
non_leaf_nodes.extend(&mut current_children.drain(..));
if next_children.is_empty() {
break;
}
current_children.extend(&mut next_children.drain(..));
depth += 1;
}
non_leaf_nodes
}
}
#[derive(Debug, Clone, PartialEq, Hash, Eq, PartialOrd, Ord)]
pub struct NodeDataContainer<T> {
pub internal: Vec<T>,
}
impl<T> From<Vec<T>> for NodeDataContainer<T> {
fn from(v: Vec<T>) -> Self {
Self { internal: v }
}
}
#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
pub struct NodeDataContainerRef<'a, T> {
pub internal: &'a [T],
}
#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
pub struct NodeDataContainerRefMut<'a, T> {
pub internal: &'a mut [T],
}
impl<T> Default for NodeDataContainer<T> {
fn default() -> Self {
Self {
internal: Vec::new(),
}
}
}
impl Index<NodeId> for NodeHierarchyRef<'_> {
type Output = Node;
#[inline]
fn index(&self, node_id: NodeId) -> &Node {
&self.internal[node_id.index()]
}
}
impl<T> NodeDataContainer<T> {
#[inline]
#[must_use]
pub const fn new(data: Vec<T>) -> Self {
Self { internal: data }
}
#[inline]
#[must_use]
pub const fn is_empty(&self) -> bool {
self.internal.is_empty()
}
#[inline]
#[must_use]
pub fn as_ref(&self) -> NodeDataContainerRef<'_, T> {
NodeDataContainerRef {
internal: &self.internal[..],
}
}
#[inline]
pub fn as_ref_mut(&mut self) -> NodeDataContainerRefMut<'_, T> {
NodeDataContainerRefMut {
internal: &mut self.internal[..],
}
}
#[inline]
#[must_use]
pub const fn len(&self) -> usize {
self.internal.len()
}
}
impl<'a, T: 'a> NodeDataContainerRefMut<'a, T> {
#[inline]
pub const fn from_slice(data: &'a mut [T]) -> Self {
NodeDataContainerRefMut { internal: data }
}
}
impl<'a, T: 'a> NodeDataContainerRefMut<'a, T> {
#[inline]
pub fn get_mut(&mut self, id: NodeId) -> Option<&mut T> {
self.internal.get_mut(id.index())
}
}
impl<'a, T: Send + 'a> NodeDataContainerRef<'a, T> {
pub fn transform_nodeid_optional<U: Send, F>(&self, closure: F) -> NodeDataContainer<U>
where
F: Send + Sync + Fn(NodeId) -> Option<U>,
{
let len = self.len();
NodeDataContainer {
internal: (0..len)
.filter_map(|node_id| closure(NodeId::new(node_id)))
.collect::<Vec<U>>(),
}
}
}
impl<'a, T> IntoIterator for &NodeDataContainerRef<'a, T> {
type Item = &'a T;
type IntoIter = Iter<'a, T>;
#[inline]
fn into_iter(self) -> Self::IntoIter {
self.internal.iter()
}
}
impl<'a, T: 'a> NodeDataContainerRef<'a, T> {
#[inline]
pub const fn from_slice(data: &'a [T]) -> Self {
NodeDataContainerRef { internal: data }
}
#[inline]
#[must_use]
pub const fn len(&self) -> usize {
self.internal.len()
}
#[inline]
#[must_use]
pub const fn is_empty(&self) -> bool {
self.internal.is_empty()
}
#[inline]
#[must_use]
pub fn get(&self, id: NodeId) -> Option<&T> {
self.internal.get(id.index())
}
#[inline]
pub fn iter(&self) -> Iter<'_, T> {
self.internal.iter()
}
#[inline]
#[must_use]
pub const fn linear_iter(&self) -> LinearIterator {
LinearIterator {
arena_len: self.len(),
position: 0,
}
}
}
impl<T> Index<NodeId> for NodeDataContainerRef<'_, T> {
type Output = T;
#[inline]
fn index(&self, node_id: NodeId) -> &T {
&self.internal[node_id.index()]
}
}
impl<T> Index<NodeId> for NodeDataContainerRefMut<'_, T> {
type Output = T;
#[inline]
fn index(&self, node_id: NodeId) -> &T {
&self.internal[node_id.index()]
}
}
impl<T> IndexMut<NodeId> for NodeDataContainerRefMut<'_, T> {
#[inline]
fn index_mut(&mut self, node_id: NodeId) -> &mut T {
&mut self.internal[node_id.index()]
}
}
impl NodeId {
/// Return an iterator of references to this node and the siblings before it.
///
/// Call `.next().unwrap()` once on the iterator to skip the node itself.
#[inline]
#[must_use]
pub const fn preceding_siblings<'a>(
self,
node_hierarchy: &'a NodeHierarchyRef<'a>,
) -> PrecedingSiblings<'a> {
PrecedingSiblings {
node_hierarchy,
node: Some(self),
}
}
/// Return an iterator of references to this node's children.
#[inline]
#[must_use]
pub fn children<'a>(self, node_hierarchy: &'a NodeHierarchyRef<'a>) -> Children<'a> {
Children {
node_hierarchy,
node: node_hierarchy[self].get_first_child(self),
}
}
}
macro_rules! impl_node_iterator {
($name:ident, $next:expr) => {
impl Iterator for $name<'_> {
type Item = NodeId;
fn next(&mut self) -> Option<NodeId> {
match self.node.take() {
Some(node) => {
self.node = $next(&self.node_hierarchy[node]);
Some(node)
}
None => None,
}
}
}
};
}
/// An linear iterator, does not respect the DOM in any way,
/// it just iterates over the nodes like a Vec
#[derive(Debug, Clone)]
pub struct LinearIterator {
arena_len: usize,
position: usize,
}
impl Iterator for LinearIterator {
type Item = NodeId;
fn next(&mut self) -> Option<NodeId> {
if self.arena_len < 1 || self.position > (self.arena_len - 1) {
None
} else {
let new_id = Some(NodeId::new(self.position));
self.position += 1;
new_id
}
}
}
/// An iterator of references to the siblings before a given node.
#[derive(Debug)]
pub struct PrecedingSiblings<'a> {
node_hierarchy: &'a NodeHierarchyRef<'a>,
node: Option<NodeId>,
}
impl_node_iterator!(PrecedingSiblings, |node: &Node| node.previous_sibling);
/// Special iterator for using `NodeDataContainerRef`<AzNode> instead of `NodeHierarchy`
#[derive(Debug)]
pub struct AzChildren<'a> {
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
node: Option<NodeId>,
}
impl Iterator for AzChildren<'_> {
type Item = NodeId;
fn next(&mut self) -> Option<NodeId> {
match self.node.take() {
Some(node) => {
self.node = self.node_hierarchy[node].next_sibling_id();
Some(node)
}
None => None,
}
}
}
/// Special iterator for using `NodeDataContainerRef`<AzNode> instead of `NodeHierarchy`
#[derive(Debug)]
pub struct AzReverseChildren<'a> {
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
node: Option<NodeId>,
}
impl Iterator for AzReverseChildren<'_> {
type Item = NodeId;
fn next(&mut self) -> Option<NodeId> {
match self.node.take() {
Some(node) => {
self.node = self.node_hierarchy[node].previous_sibling_id();
Some(node)
}
None => None,
}
}
}
impl NodeId {
/// Traverse up through the hierarchy until a node matching the predicate is found.
///
/// Necessary to resolve the last positioned (= relative)
/// element of an absolute node.
pub fn get_nearest_matching_parent<'a, F>(
self,
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
predicate: F,
) -> Option<Self>
where
F: Fn(Self) -> bool,
{
// AUDIT: guard against (a) an out-of-bounds `self` and (b) a cycle in a
// corrupt hierarchy (a `parent_id` that points back down into a
// descendant). Use checked `get` and cap the walk at the node count —
// a valid parent chain can never be longer than the number of nodes.
let node_count = node_hierarchy.internal.len();
let mut current_node = node_hierarchy.internal.get(self.index())?.parent_id()?;
for _ in 0..node_count {
if predicate(current_node) {
return Some(current_node);
}
current_node = node_hierarchy
.internal
.get(current_node.index())?
.parent_id()?;
}
None
}
/// Return the children of this node (necessary for parallel iteration over children)
#[inline]
#[must_use]
pub fn az_children_collect<'a>(
self,
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
) -> Vec<Self> {
self.az_children(node_hierarchy).collect()
}
/// Return an iterator of references to this node's children.
#[inline]
#[must_use]
pub fn az_children<'a>(
self,
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
) -> AzChildren<'a> {
AzChildren {
node_hierarchy,
node: node_hierarchy[self].first_child_id(self),
}
}
/// Return an iterator of references to this node's children.
#[inline]
#[must_use]
pub fn az_reverse_children<'a>(
self,
node_hierarchy: &'a NodeDataContainerRef<'a, NodeHierarchyItem>,
) -> AzReverseChildren<'a> {
AzReverseChildren {
node_hierarchy,
node: node_hierarchy[self].last_child_id(),
}
}
}
/// An iterator of references to the children of a given node.
#[derive(Debug)]
pub struct Children<'a> {
node_hierarchy: &'a NodeHierarchyRef<'a>,
node: Option<NodeId>,
}
impl_node_iterator!(Children, |node: &Node| node.next_sibling);
#[cfg(test)]
#[path = "id_test.rs"]
mod id_test;
// A node reference that may be absent, C-representable (9g-ii-f-i): what a
// page break carries as its `causing_node` across the FFI boundary.
azul_css::impl_option!(
NodeId,
OptionNodeId,
[Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash]
);