azul-core 0.0.16

Common datatypes used for the Azul document object model, shared across all azul-* crates
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
#[allow(unused_imports)]
pub use super::*;
#[cfg(test)]
#[allow(clippy::float_cmp)] // GPU cache values must round-trip bit-exactly, not "approximately"
mod autotest_generated {
    use azul_css::css::Css;

    use super::*;
    use crate::dom::Dom;

    /// A `StyledDom` with exactly one node (the body) and no CSS at all:
    /// compact cache present, `has_transform` unset, opacity == `OPACITY_SENTINEL`.
    fn plain_styled_dom() -> StyledDom {
        let mut dom = Dom::create_body();
        StyledDom::create(&mut dom, Css::empty())
    }

    /// body > div.<class>, styled by `css_src`.
    fn styled_dom_from_css(css_src: &str, class: &str) -> StyledDom {
        let css = azul_css::parser2::new_from_str(css_src).0;
        let mut dom = Dom::create_body()
            .with_children(vec![Dom::create_div().with_class(class.to_string().into())].into());
        StyledDom::create(&mut dom, css)
    }

    /// A matrix stuffed with every hostile f32 the transform math can produce.
    fn hostile_matrix() -> ComputedTransform3D {
        ComputedTransform3D::new(
            f32::NAN,
            f32::INFINITY,
            f32::NEG_INFINITY,
            f32::MIN,
            f32::MAX,
            0.0,
            -0.0,
            f32::EPSILON,
            1.0,
            2.0,
            3.0,
            4.0,
            5.0,
            6.0,
            7.0,
            8.0,
        )
    }

    fn scale_matrix(s: f32) -> ComputedTransform3D {
        ComputedTransform3D::new(
            s, 0.0, 0.0, 0.0, 0.0, s, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
        )
    }

    // ---------------------------------------------------------------------
    // constructors / neutral elements
    // ---------------------------------------------------------------------

    #[test]
    fn gpu_value_cache_empty_holds_no_keys_and_no_values() {
        let cache = GpuValueCache::empty();
        assert!(cache.transform_keys.is_empty());
        assert!(cache.current_transform_values.is_empty());
        assert!(cache.h_transform_keys.is_empty());
        assert!(cache.h_current_transform_values.is_empty());
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());
        assert!(cache.opacity_keys.is_empty());
        assert!(cache.current_opacity_values.is_empty());
        assert!(cache.scrollbar_v_opacity_keys.is_empty());
        assert!(cache.scrollbar_h_opacity_keys.is_empty());
        assert!(cache.scrollbar_v_opacity_values.is_empty());
        assert!(cache.scrollbar_h_opacity_values.is_empty());
    }

    #[test]
    fn gpu_event_changes_empty_equals_default_and_is_empty() {
        let changes = GpuEventChanges::empty();
        assert_eq!(changes, GpuEventChanges::default());
        assert!(changes.is_empty());
        assert_eq!(changes.transform_key_changes.len(), 0);
        assert_eq!(changes.opacity_key_changes.len(), 0);
        assert_eq!(changes.scrollbar_opacity_changes.len(), 0);
    }

    // ---------------------------------------------------------------------
    // GpuEventChanges::is_empty (predicate)
    // ---------------------------------------------------------------------

    #[test]
    fn is_empty_is_false_when_any_single_event_vec_is_populated() {
        let node = NodeId::ZERO;

        let mut only_transform = GpuEventChanges::empty();
        only_transform
            .transform_key_changes
            .push(GpuTransformKeyEvent::Removed(node, TransformKey::unique()));
        assert!(!only_transform.is_empty());

        let mut only_opacity = GpuEventChanges::empty();
        only_opacity
            .opacity_key_changes
            .push(GpuOpacityKeyEvent::Removed(node, OpacityKey::unique()));
        assert!(!only_opacity.is_empty());

        // scrollbar changes alone must also flip the predicate — is_empty() has to
        // check all three vecs, not just the two the CSS passes fill.
        let mut only_scrollbar = GpuEventChanges::empty();
        only_scrollbar
            .scrollbar_opacity_changes
            .push(GpuScrollbarOpacityEvent::VerticalRemoved(
                DomId::ROOT_ID,
                node,
                OpacityKey::unique(),
            ));
        assert!(!only_scrollbar.is_empty());
    }

    // ---------------------------------------------------------------------
    // GpuEventChanges::merge
    // ---------------------------------------------------------------------

    #[test]
    fn merge_moves_every_event_and_drains_the_source() {
        let node = NodeId::new(7);

        let mut target = GpuEventChanges::empty();
        target
            .transform_key_changes
            .push(GpuTransformKeyEvent::Added(
                node,
                TransformKey::unique(),
                ComputedTransform3D::IDENTITY,
            ));

        let mut source = GpuEventChanges::empty();
        source
            .transform_key_changes
            .push(GpuTransformKeyEvent::Removed(node, TransformKey::unique()));
        source.opacity_key_changes.push(GpuOpacityKeyEvent::Added(
            node,
            OpacityKey::unique(),
            0.25,
        ));
        source
            .scrollbar_opacity_changes
            .push(GpuScrollbarOpacityEvent::HorizontalAdded(
                DomId::ROOT_ID,
                node,
                OpacityKey::unique(),
                1.0,
            ));

        target.merge(&mut source);

        assert!(source.is_empty(), "merge must consume the source");
        assert_eq!(target.transform_key_changes.len(), 2);
        assert_eq!(target.opacity_key_changes.len(), 1);
        assert_eq!(target.scrollbar_opacity_changes.len(), 1);
        // append semantics: self's events keep their position, other's are pushed after.
        assert!(matches!(
            target.transform_key_changes[0],
            GpuTransformKeyEvent::Added(..)
        ));
        assert!(matches!(
            target.transform_key_changes[1],
            GpuTransformKeyEvent::Removed(..)
        ));
    }

    #[test]
    fn merge_with_an_empty_set_is_the_identity_in_both_directions() {
        let node = NodeId::new(1);
        let mut populated = GpuEventChanges::empty();
        populated
            .opacity_key_changes
            .push(GpuOpacityKeyEvent::Added(node, OpacityKey::unique(), 0.5));
        let snapshot = populated.clone();

        // x.merge(empty) == x
        let mut empty = GpuEventChanges::empty();
        populated.merge(&mut empty);
        assert_eq!(populated, snapshot);
        assert!(empty.is_empty());

        // empty.merge(x) == x
        let mut target = GpuEventChanges::empty();
        let mut source = snapshot.clone();
        target.merge(&mut source);
        assert_eq!(target, snapshot);
        assert!(source.is_empty());
    }

    #[test]
    fn merging_large_event_vectors_does_not_panic_and_is_idempotent_when_drained() {
        let mut target = GpuEventChanges::empty();
        let mut source = GpuEventChanges::empty();
        for i in 0..10_000usize {
            target.opacity_key_changes.push(GpuOpacityKeyEvent::Removed(
                NodeId::new(i),
                OpacityKey::unique(),
            ));
            source.opacity_key_changes.push(GpuOpacityKeyEvent::Removed(
                NodeId::new(i),
                OpacityKey::unique(),
            ));
        }

        target.merge(&mut source);
        assert_eq!(target.opacity_key_changes.len(), 20_000);
        assert!(source.is_empty());

        // merging an already-drained source a second time must be a no-op, not a duplicate
        target.merge(&mut source);
        assert_eq!(target.opacity_key_changes.len(), 20_000);
    }

    // ---------------------------------------------------------------------
    // apply_transform_events (private)
    // ---------------------------------------------------------------------

    #[test]
    fn apply_transform_events_on_an_empty_slice_is_a_noop() {
        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[]);
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());
    }

    #[test]
    fn apply_transform_events_keeps_keys_and_values_in_lockstep() {
        let node = NodeId::new(3);
        let key = TransformKey::unique();
        let mut cache = GpuValueCache::empty();

        cache.apply_transform_events(&[GpuTransformKeyEvent::Added(
            node,
            key,
            ComputedTransform3D::IDENTITY,
        )]);
        assert_eq!(cache.css_transform_keys.get(&node), Some(&key));
        assert_eq!(
            cache.css_current_transform_values.get(&node),
            Some(&ComputedTransform3D::IDENTITY)
        );

        // Changed must swap the value and *keep* the existing key (a new key here
        // would orphan the old one on the GPU).
        let scaled = scale_matrix(2.0);
        cache.apply_transform_events(&[GpuTransformKeyEvent::Changed(
            node,
            key,
            ComputedTransform3D::IDENTITY,
            scaled,
        )]);
        assert_eq!(cache.css_transform_keys.get(&node), Some(&key));
        assert_eq!(cache.css_current_transform_values.get(&node), Some(&scaled));

        cache.apply_transform_events(&[GpuTransformKeyEvent::Removed(node, key)]);
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());
    }

    #[test]
    fn removing_an_uncached_or_out_of_range_node_does_not_panic() {
        let mut cache = GpuValueCache::empty();
        // NodeId::new(usize::MAX) is never a valid DOM index — apply_* only hashes it,
        // so it must be tolerated rather than used as an array index.
        cache.apply_transform_events(&[
            GpuTransformKeyEvent::Removed(NodeId::new(usize::MAX), TransformKey::unique()),
            GpuTransformKeyEvent::Removed(NodeId::ZERO, TransformKey::unique()),
        ]);
        cache.apply_opacity_events(&[GpuOpacityKeyEvent::Removed(
            NodeId::new(usize::MAX),
            OpacityKey::unique(),
        )]);
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());
        assert!(cache.opacity_keys.is_empty());
        assert!(cache.current_opacity_values.is_empty());
    }

    #[test]
    fn transform_events_are_applied_in_slice_order_within_one_batch() {
        let node = NodeId::new(2);
        let first = TransformKey::unique();
        let second = TransformKey::unique();

        // Added -> Removed inside one batch must end up removed.
        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[
            GpuTransformKeyEvent::Added(node, first, ComputedTransform3D::IDENTITY),
            GpuTransformKeyEvent::Removed(node, first),
        ]);
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());

        // Removed -> Added inside one batch must end up added.
        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[
            GpuTransformKeyEvent::Removed(node, first),
            GpuTransformKeyEvent::Added(node, second, ComputedTransform3D::IDENTITY),
        ]);
        assert_eq!(cache.css_transform_keys.get(&node), Some(&second));
    }

    #[test]
    fn two_added_events_for_one_node_keep_only_the_last_key() {
        let node = NodeId::ZERO;
        let first = TransformKey::unique();
        let second = TransformKey::unique();
        assert_ne!(
            first, second,
            "TransformKey::unique() must never hand out the same id twice"
        );

        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[
            GpuTransformKeyEvent::Added(node, first, ComputedTransform3D::IDENTITY),
            GpuTransformKeyEvent::Added(node, second, scale_matrix(3.0)),
        ]);
        assert_eq!(cache.css_transform_keys.len(), 1);
        assert_eq!(cache.css_transform_keys.get(&node), Some(&second));
        assert_eq!(
            cache.css_current_transform_values.get(&node),
            Some(&scale_matrix(3.0))
        );
    }

    #[test]
    fn a_changed_event_for_an_uncached_node_inserts_a_value_but_no_key() {
        // compute_transform_events can never emit this (it `?`s on an existing key),
        // but apply_transform_events takes an arbitrary slice and must not panic.
        let node = NodeId::new(5);
        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[GpuTransformKeyEvent::Changed(
            node,
            TransformKey::unique(),
            ComputedTransform3D::IDENTITY,
            scale_matrix(2.0),
        )]);
        assert_eq!(
            cache.css_current_transform_values.get(&node),
            Some(&scale_matrix(2.0))
        );
        assert!(
            cache.css_transform_keys.is_empty(),
            "Changed only writes the value map; the key map stays untouched"
        );
    }

    #[test]
    fn non_finite_matrices_are_stored_verbatim_and_never_compare_equal() {
        let node = NodeId::new(1);
        let mut cache = GpuValueCache::empty();
        cache.apply_transform_events(&[GpuTransformKeyEvent::Added(
            node,
            TransformKey::unique(),
            hostile_matrix(),
        )]);

        let stored = cache
            .css_current_transform_values
            .get(&node)
            .copied()
            .expect("the matrix must be cached even when it is full of NaN/Inf");
        assert!(stored.m[0][0].is_nan());
        assert!(stored.m[0][1].is_infinite() && stored.m[0][1].is_sign_positive());
        assert!(stored.m[0][2].is_infinite() && stored.m[0][2].is_sign_negative());
        assert_eq!(stored.m[0][3], f32::MIN);
        assert_eq!(stored.m[1][0], f32::MAX);

        // Consequence worth pinning: a NaN matrix is not PartialEq-equal to itself, so
        // no caller may use `old == new` to suppress a redundant GPU update.
        let a = hostile_matrix();
        let b = hostile_matrix();
        assert_ne!(a, b);
    }

    // ---------------------------------------------------------------------
    // apply_opacity_events (private)
    // ---------------------------------------------------------------------

    #[test]
    fn apply_opacity_events_add_change_remove_round_trip() {
        let node = NodeId::new(4);
        let key = OpacityKey::unique();
        let mut cache = GpuValueCache::empty();

        cache.apply_opacity_events(&[GpuOpacityKeyEvent::Added(node, key, 0.25)]);
        assert_eq!(cache.opacity_keys.get(&node), Some(&key));
        assert_eq!(cache.current_opacity_values.get(&node), Some(&0.25));

        cache.apply_opacity_events(&[GpuOpacityKeyEvent::Changed(node, key, 0.25, 0.75)]);
        assert_eq!(cache.opacity_keys.get(&node), Some(&key));
        assert_eq!(cache.current_opacity_values.get(&node), Some(&0.75));

        cache.apply_opacity_events(&[GpuOpacityKeyEvent::Removed(node, key)]);
        assert!(cache.opacity_keys.is_empty());
        assert!(cache.current_opacity_values.is_empty());

        // a second Removed for the same node is a no-op, not a panic
        cache.apply_opacity_events(&[GpuOpacityKeyEvent::Removed(node, key)]);
        assert!(cache.opacity_keys.is_empty());
    }

    #[test]
    fn apply_opacity_events_stores_out_of_range_values_verbatim() {
        // The cache does no clamping of its own — pin that, so a future "helpful"
        // clamp shows up as a test change rather than a silent behaviour change.
        let cases = [
            f32::NAN,
            f32::INFINITY,
            f32::NEG_INFINITY,
            -1.0,
            2.0,
            1e30,
            -0.0,
        ];
        let mut cache = GpuValueCache::empty();
        for (i, value) in cases.iter().enumerate() {
            cache.apply_opacity_events(&[GpuOpacityKeyEvent::Added(
                NodeId::new(i),
                OpacityKey::unique(),
                *value,
            )]);
        }

        assert_eq!(cache.current_opacity_values.len(), cases.len());
        assert_eq!(cache.opacity_keys.len(), cache.current_opacity_values.len());
        assert!(cache.current_opacity_values[&NodeId::new(0)].is_nan());
        assert!(cache.current_opacity_values[&NodeId::new(1)].is_infinite());
        assert_eq!(cache.current_opacity_values[&NodeId::new(3)], -1.0);
        assert_eq!(cache.current_opacity_values[&NodeId::new(4)], 2.0);
        assert_eq!(cache.current_opacity_values[&NodeId::new(5)], 1e30);
    }

    // ---------------------------------------------------------------------
    // init_simd_features (private)
    // ---------------------------------------------------------------------

    #[test]
    fn init_simd_features_is_idempotent() {
        GpuValueCache::init_simd_features();
        GpuValueCache::init_simd_features();

        #[cfg(target_arch = "x86_64")]
        {
            assert!(
                INITIALIZED.load(AtomicOrdering::SeqCst),
                "the one-time init flag must be set after the first call"
            );
            let sse = USE_SSE.load(AtomicOrdering::SeqCst);
            let avx = USE_AVX.load(AtomicOrdering::SeqCst);
            GpuValueCache::init_simd_features();
            assert_eq!(sse, USE_SSE.load(AtomicOrdering::SeqCst));
            assert_eq!(avx, USE_AVX.load(AtomicOrdering::SeqCst));
        }
    }

    // ---------------------------------------------------------------------
    // synchronize / compute_* (against a real StyledDom)
    // ---------------------------------------------------------------------

    #[test]
    fn synchronize_on_a_transform_and_opacity_free_dom_emits_nothing() {
        let styled = plain_styled_dom();
        let mut cache = GpuValueCache::empty();

        let changes = cache.synchronize(&styled);

        assert!(changes.is_empty());
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.opacity_keys.is_empty());
    }

    #[test]
    fn synchronize_never_fills_scrollbar_opacity_changes() {
        // Documented contract: scrollbar opacity is filled by a *separate* pass, so
        // synchronize() must leave that vec empty (and not touch the scrollbar maps).
        let styled = plain_styled_dom();
        let mut cache = GpuValueCache::empty();
        cache
            .scrollbar_v_opacity_keys
            .insert((DomId::ROOT_ID, NodeId::ZERO), OpacityKey::unique());
        cache
            .scrollbar_v_opacity_values
            .insert((DomId::ROOT_ID, NodeId::ZERO), 0.5);

        let changes = cache.synchronize(&styled);

        assert!(changes.scrollbar_opacity_changes.is_empty());
        assert_eq!(cache.scrollbar_v_opacity_keys.len(), 1);
        assert_eq!(cache.scrollbar_v_opacity_values.len(), 1);
    }

    #[test]
    fn opacity_round_trips_from_css_through_the_compact_cache_quantizer() {
        // compact.rs encodes opacity as `(o * 254.0).round() as u8`; gpu.rs decodes it
        // as `raw / 254.0`. Every value must survive that round-trip within one step,
        // and must never leave [0, 1] (which WebRender would reject).
        const STEP: f32 = 1.0 / 254.0;
        for (css_value, expected) in [
            ("0", 0.0f32),
            ("0.25", 0.25),
            ("0.5", 0.5),
            ("1", 1.0),
            ("50%", 0.5),
            ("100%", 1.0),
        ] {
            let styled = styled_dom_from_css(&format!(".fade {{ opacity: {css_value}; }}"), "fade");
            let mut cache = GpuValueCache::empty();

            let changes = cache.synchronize(&styled);

            let decoded = changes
                .opacity_key_changes
                .iter()
                .find_map(|e| match e {
                    GpuOpacityKeyEvent::Added(_, _, v) => Some(*v),
                    _ => None,
                })
                .unwrap_or_else(|| panic!("`opacity: {css_value}` produced no Added event"));

            assert!(
                (decoded - expected).abs() <= STEP,
                "`opacity: {css_value}` decoded as {decoded}, expected ~{expected}"
            );
            assert!(
                (0.0..=1.0).contains(&decoded),
                "`opacity: {css_value}` decoded to {decoded}, outside [0, 1]"
            );
        }
    }

    #[test]
    fn re_synchronizing_an_unchanged_dom_never_mints_a_second_key() {
        let styled = styled_dom_from_css(".fade { opacity: 0.5; }", "fade");
        let mut cache = GpuValueCache::empty();

        let first = cache.synchronize(&styled);
        let added_first = first
            .opacity_key_changes
            .iter()
            .filter(|e| matches!(e, GpuOpacityKeyEvent::Added(..)))
            .count();
        assert_eq!(
            added_first, 1,
            "the .fade div must get exactly one opacity key"
        );
        let keys_after_first = cache.opacity_keys.clone();

        let second = cache.synchronize(&styled);

        assert!(
            !second
                .opacity_key_changes
                .iter()
                .any(|e| matches!(e, GpuOpacityKeyEvent::Added(..))),
            "re-syncing an unchanged DOM must not allocate a new OpacityKey (GPU key leak)"
        );
        assert_eq!(
            cache.opacity_keys, keys_after_first,
            "the OpacityKey of a node must be stable across syncs"
        );
    }

    #[test]
    fn synchronize_evicts_cached_keys_for_nodes_that_no_longer_exist() {
        // Structural shrink: the DOM got smaller, so cached keys for now-missing nodes
        // are never visited by the per-node loop and would leak on the GPU.
        let styled = plain_styled_dom();
        assert_eq!(styled.node_data.len(), 1);

        let ghost_a = NodeId::new(9_999);
        let ghost_b = NodeId::new(usize::MAX); // must be "out of range", not an overflow
        let mut cache = GpuValueCache::empty();
        for ghost in [ghost_a, ghost_b] {
            cache
                .css_transform_keys
                .insert(ghost, TransformKey::unique());
            cache
                .css_current_transform_values
                .insert(ghost, ComputedTransform3D::IDENTITY);
            cache.opacity_keys.insert(ghost, OpacityKey::unique());
            cache.current_opacity_values.insert(ghost, 0.5);
        }

        let changes = cache.synchronize(&styled);

        assert_eq!(changes.transform_key_changes.len(), 2);
        assert_eq!(changes.opacity_key_changes.len(), 2);
        assert!(changes
            .transform_key_changes
            .iter()
            .all(|e| matches!(e, GpuTransformKeyEvent::Removed(..))));
        assert!(changes
            .opacity_key_changes
            .iter()
            .all(|e| matches!(e, GpuOpacityKeyEvent::Removed(..))));
        assert!(cache.css_transform_keys.is_empty());
        assert!(cache.css_current_transform_values.is_empty());
        assert!(cache.opacity_keys.is_empty());
        assert!(cache.current_opacity_values.is_empty());
    }

    #[test]
    fn a_cached_opacity_is_evicted_when_the_node_loses_its_opacity() {
        // Node still exists, but the DOM no longer sets `opacity` on it: the
        // (Some(old), None) arm must fire a Removed so the OpacityKey is freed.
        let styled = plain_styled_dom();
        let node = NodeId::ZERO;
        let key = OpacityKey::unique();

        let mut cache = GpuValueCache::empty();
        cache.opacity_keys.insert(node, key);
        cache.current_opacity_values.insert(node, 0.5);

        let changes = cache.synchronize(&styled);

        assert_eq!(
            changes.opacity_key_changes,
            vec![GpuOpacityKeyEvent::Removed(node, key)]
        );
        assert!(cache.opacity_keys.is_empty());
        assert!(cache.current_opacity_values.is_empty());
    }

    #[test]
    fn a_cached_transform_is_evicted_when_the_node_loses_its_transform() {
        // Same scenario as the opacity test above, for transforms: the node is still in
        // the DOM but no longer carries a `transform` property (e.g. its class was
        // dropped between frames). The (Some(old), None) arm of compute_transform_events
        // must fire a Removed — otherwise the TransformKey leaks on the GPU and the
        // cache keeps serving a stale matrix forever.
        let styled = plain_styled_dom();
        let node = NodeId::ZERO;
        let key = TransformKey::unique();

        let mut cache = GpuValueCache::empty();
        cache.css_transform_keys.insert(node, key);
        cache
            .css_current_transform_values
            .insert(node, ComputedTransform3D::IDENTITY);

        let changes = cache.synchronize(&styled);

        assert_eq!(
            changes.transform_key_changes,
            vec![GpuTransformKeyEvent::Removed(node, key)]
        );
        assert!(
            cache.css_transform_keys.is_empty(),
            "a stale CSS transform key was not evicted"
        );
        assert!(
            cache.css_current_transform_values.is_empty(),
            "a stale CSS transform value was not evicted"
        );
    }

    #[test]
    fn synchronize_survives_malformed_and_unicode_css() {
        for css_src in [
            "",
            ".fade { opacity: ; }",
            ".fade { opacity: 🦀; }",
            ".fade { opacity: -1; }",
            ".fade { opacity: 99999999999; }",
            ".fade { opacity: NaN; }",
            ".fade { transform: }",
            ".fade { transform: rotate(NaN); }",
            ".fade { transform: rotate(1e400deg); }",
            ".fade { transform: rotate(); }",
        ] {
            let styled = styled_dom_from_css(css_src, "fade");
            let mut cache = GpuValueCache::empty();

            let _ = cache.synchronize(&styled);

            // Whatever the parser salvaged, the cache invariants must survive it.
            assert_eq!(
                cache.css_transform_keys.len(),
                cache.css_current_transform_values.len(),
                "transform key/value maps drifted apart (css: {css_src:?})"
            );
            assert_eq!(
                cache.opacity_keys.len(),
                cache.current_opacity_values.len(),
                "opacity key/value maps drifted apart (css: {css_src:?})"
            );
            for value in cache.current_opacity_values.values() {
                assert!(
                    !value.is_nan(),
                    "a NaN opacity reached the GPU cache (css: {css_src:?})"
                );
                assert!(
                    (0.0..=1.0).contains(value),
                    "an out-of-range opacity ({value}) reached the GPU cache (css: {css_src:?})"
                );
            }
        }
    }

    #[test]
    fn synchronize_on_a_500_node_dom_keeps_every_key_in_range() {
        let css = azul_css::parser2::new_from_str(
            ".t { transform: rotate(45deg); } .o { opacity: 0.25; }",
        )
        .0;
        let children = (0..500usize)
            .map(|i| {
                let class = if i % 2 == 0 { "t" } else { "o" };
                Dom::create_div().with_class(class.to_string().into())
            })
            .collect::<Vec<Dom>>();
        let mut dom = Dom::create_body().with_children(children.into());
        let styled = StyledDom::create(&mut dom, css);

        let mut cache = GpuValueCache::empty();
        let changes = cache.synchronize(&styled);

        // On a fresh cache every event has to be an Added, so the event count and the
        // resulting key count must agree exactly.
        assert_eq!(
            changes.transform_key_changes.len(),
            cache.css_transform_keys.len()
        );
        assert_eq!(changes.opacity_key_changes.len(), cache.opacity_keys.len());
        assert_eq!(
            cache.css_transform_keys.len(),
            cache.css_current_transform_values.len()
        );
        assert_eq!(cache.opacity_keys.len(), cache.current_opacity_values.len());

        // No cached key may point outside the DOM.
        let node_count = styled.node_data.len();
        assert!(cache
            .css_transform_keys
            .keys()
            .all(|n| n.index() < node_count));
        assert!(cache.opacity_keys.keys().all(|n| n.index() < node_count));
    }
}