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use std::net::SocketAddr;
use azalea_protocol::{address::ServerAddr, connect::Proxy};
/// Optional settings when adding an account to a swarm or client.
#[derive(Clone, Debug, Default)]
#[non_exhaustive]
pub struct JoinOpts {
/// The SOCKS5 proxy that this bot will use for connecting to the Minecraft
/// server.
pub server_proxy: Option<Proxy>,
/// The SOCKS5 proxy that will be used when authenticating the bot's join
/// with Mojang.
///
/// This should typically be either the same as [`Self::server_proxy`] or
/// `None`.
///
/// This is useful to set if a server has `prevent-proxy-connections`
/// enabled.
pub sessionserver_proxy: Option<Proxy>,
/// Override the server address that this specific bot will send in the
/// handshake packet.
#[doc(alias = "custom_address")]
pub custom_server_addr: Option<ServerAddr>,
/// Override the IP and port that this specific bot will use to connect
/// to the server.
#[doc(alias = "custom_resolved_address")]
pub custom_socket_addr: Option<SocketAddr>,
}
impl JoinOpts {
pub fn new() -> Self {
Self::default()
}
pub fn update(&mut self, other: &Self) {
if let Some(proxy) = other.server_proxy.clone() {
self.server_proxy = Some(proxy);
}
if let Some(proxy) = other.sessionserver_proxy.clone() {
self.sessionserver_proxy = Some(proxy);
}
if let Some(custom_server_addr) = other.custom_server_addr.clone() {
self.custom_server_addr = Some(custom_server_addr);
}
if let Some(custom_socket_addr) = other.custom_socket_addr {
self.custom_socket_addr = Some(custom_socket_addr);
}
}
/// Configure the SOCKS5 proxy used for connecting to the server and for
/// authenticating with Mojang.
///
/// To configure these separately, for example to only use the proxy for the
/// Minecraft server and not for authentication, you may use
/// [`Self::server_proxy`] and [`Self::sessionserver_proxy`] individually.
#[must_use]
pub fn proxy(self, proxy: Proxy) -> Self {
self.server_proxy(proxy.clone()).sessionserver_proxy(proxy)
}
/// Configure the SOCKS5 proxy that will be used for connecting to the
/// Minecraft server.
///
/// To avoid errors on servers with the "prevent-proxy-connections" option
/// set, you should usually use [`Self::proxy`] instead.
///
/// Also see [`Self::sessionserver_proxy`].
#[must_use]
pub fn server_proxy(mut self, proxy: Proxy) -> Self {
self.server_proxy = Some(proxy);
self
}
/// Configure the SOCKS5 proxy that this bot will use for authenticating the
/// server join with Mojang's API.
///
/// Also see [`Self::proxy`] and [`Self::server_proxy`].
#[must_use]
pub fn sessionserver_proxy(mut self, proxy: Proxy) -> Self {
self.sessionserver_proxy = Some(proxy);
self
}
/// Set the custom address that this bot will send in the handshake packet.
#[must_use]
pub fn custom_server_addr(mut self, server_addr: ServerAddr) -> Self {
self.custom_server_addr = Some(server_addr);
self
}
/// Set the custom resolved address that this bot will use to connect to the
/// server.
#[must_use]
pub fn custom_socket_addr(mut self, socket_addr: SocketAddr) -> Self {
self.custom_socket_addr = Some(socket_addr);
self
}
#[doc(hidden)]
#[deprecated = "renamed to `custom_server_addr`."]
pub fn custom_address(self, server_addr: ServerAddr) -> Self {
self.custom_server_addr(server_addr)
}
#[doc(hidden)]
#[deprecated = "renamed to `custom_socket_addr`."]
pub fn custom_resolved_address(self, socket_addr: SocketAddr) -> Self {
self.custom_socket_addr(socket_addr)
}
}