Azalea is a framework for creating Minecraft bots.
See the project README for a higher-level overview of Azalea.
Examples
//! A bot that logs chat messages and the number that we've received to the console.
use Arc;
use *;
use Mutex;
async
async
There are more examples in the examples directory. You may also find it helpful to read the code for other people's Azalea bots.
Installation
First, install Rust nightly with rustup install nightly and rustup default nightly.
Then, use one of the following commands to add Azalea to your project:
- Latest bleeding-edge version (recommended):
cargo add azalea --git=https://github.com/azalea-rs/azalea - Latest "stable" release:
cargo add azalea
Optimization
For faster compile times, create a .cargo/config.toml file in your project and copy
this file
into it. You may have to install the LLD linker.
For faster performance in debug mode, add the following code to your Cargo.toml:
[]
= 1
[]
= 3
Documentation
The documentation for the latest Azalea crates.io release is available at docs.rs/azalea and the docs for the latest bleeding-edge (git) version are at azalea.matdoes.dev.
Swarms
Azalea lets you create "swarms", which are a group of bots in the same world that can perform actions together. See testbot for an example. Also, if you're using swarms, you should also use both azalea::prelude::* and azalea::swarm::prelude::*.
Plugins
Azalea uses Bevy ECS internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See pathfinder as an example of how to make a plugin. You can then enable a plugin by adding .add_plugin(ExamplePlugin) in your client/swarm builder.
Everything inside of Azalea is implemented as a Bevy plugin, which means you can disable default behaviors (like, physics or chat signing) by disabling built-in plugins. See SwarmBuilder::new_without_plugins to learn how to do that.
Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having With<MinecraftEntityId> as a filter.
See the Bevy Cheatbook to learn more about Bevy ECS (and the ECS paradigm in general).
Debugging
Azalea uses several relatively complex features of Rust, which may make debugging certain issues more tricky if you're not familiar with them.
Logging
One of the most useful tools for debugging issues is logging. The default log level is info, but you can make it show more or less information by changing the log level. Enabling logging is done with RUST_LOG=debug cargo run on Linux/bash or set RUST_LOG=debug && cargo run on Windows. The log levels are trace, debug, info, warn, and error, in ascending priority.
If it's a crash/panic and you believe it has to do with parsing a packet, you might want to set the level to trace since that'll make it show the first few hundred bytes of every packet received. This may produce a lot of logs, so use a command like RUST_LOG=trace NO_COLOR=1 cargo run &> azalea.log to nicely pipe it into a file (on Linux).
Note: If you get a SetLoggerError, it's because you have multiple loggers. Azalea comes with a logger by default, see bevy_log for more information. You can disable the default logging plugin by disabling the log feature.
Deadlocks
If your code is simply hanging, it might be a deadlock. Enable parking_lot's deadlock_detection feature and copy the deadlock block in azalea/examples/testbot.rs to the beginning of your code and it'll print a long backtrace if a deadlock is detected.
Backtraces
Backtraces are also useful, though they're sometimes hard to read and don't always contain the actual location of the error. Run your code with RUST_BACKTRACE=1 to enable full backtraces. If it's very long, often searching for the keyword "azalea" will help you filter out unrelated things and find the actual source of the issue.
Other notes
Using tokio::task::spawn_local instead of tokio::spawn
If you spawn a task with tokio::spawn and move your bot into it, it's possible for Tokio to run the handler function or schedule a Minecraft tick at an unexpected moment. For instance, bot.component::<TicksConnected>() == bot.component::<TicksConnected>() is not guaranteed to be true inside of a tokio::spawn. Azalea already mitigates this in the handler function by using a Tokio LocalSet, but that mitigation does not apply if you call tokio::spawn yourself. To avoid this, you must call tokio::task::spawn_local in place of tokio::spawn. Alternatively, you could also mark your main function with #[tokio::main(flavor = "current_thread")].
Disabling log messages
You can disable all console messages by setting the RUST_LOG environment variable to off, or you can filter log messages by setting specific log levels. For example, to disable only pathfinding logs, you can set RUST_LOG=azalea::pathfinder=off.
See the env_logger crate documentation for more information.