Struct aws_sdk_gamelift::input::start_game_session_placement_input::Builder[][src]

#[non_exhaustive]
pub struct Builder { /* fields omitted */ }
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Implementations

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Name of the queue to use to place the new game session. You can use either the queue name or ARN value.

Appends an item to game_properties.

To override the contents of this collection use set_game_properties.

A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

The maximum number of players that can be connected simultaneously to the game session.

The maximum number of players that can be connected simultaneously to the game session.

A descriptive label that is associated with a game session. Session names do not need to be unique.

A descriptive label that is associated with a game session. Session names do not need to be unique.

Appends an item to player_latencies.

To override the contents of this collection use set_player_latencies.

A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.

Appends an item to desired_player_sessions.

To override the contents of this collection use set_desired_player_sessions.

Set of information on each player to create a player session for.

Set of information on each player to create a player session for.

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

Consumes the builder and constructs a StartGameSessionPlacementInput

Trait Implementations

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