use iced::Shadow;
use crate::animatable::{color::lerp_color_raw, geometry::lerp_vector_raw, lerp_f32_raw};
use super::{Animatable, InterpolationProgress, interpolate_with_progress};
impl Animatable for Shadow {
fn interpolate_progress(from: Self, to: Self, progress: InterpolationProgress) -> Self {
interpolate_with_progress(from, to, progress, |from, to, progress| {
let progress = progress.value();
Self {
color: lerp_color_raw(from.color, to.color, progress),
offset: lerp_vector_raw(from.offset, to.offset, progress),
blur_radius: lerp_f32_raw(from.blur_radius, to.blur_radius, progress),
}
})
}
}