use iced::Color;
use super::{Animatable, InterpolationProgress, interpolate_with_progress};
use crate::animatable::lerp_f32_raw;
impl Animatable for Color {
fn interpolate_progress(from: Self, to: Self, progress: InterpolationProgress) -> Self {
interpolate_with_progress(from, to, progress, |from, to, progress| {
let progress = progress.value();
Self {
r: lerp_f32_raw(from.r, to.r, progress),
g: lerp_f32_raw(from.g, to.g, progress),
b: lerp_f32_raw(from.b, to.b, progress),
a: lerp_f32_raw(from.a, to.a, progress),
}
})
}
}
pub(super) fn lerp_color_raw(from: Color, to: Color, progress: f32) -> Color {
Color {
r: lerp_f32_raw(from.r, to.r, progress),
g: lerp_f32_raw(from.g, to.g, progress),
b: lerp_f32_raw(from.b, to.b, progress),
a: lerp_f32_raw(from.a, to.a, progress),
}
}