use super::{Material, Point, Scene, Triangle};
use crate::callback::ProgressCallback;
use crate::error::{to_option_error, SteamAudioError};
use crate::ray_tracing::{DefaultRayTracer, RayTracer};
use crate::serialized_object::SerializedObject;
use std::marker::PhantomData;
#[derive(Debug)]
pub struct StaticMesh<T> {
inner: audionimbus_sys::IPLStaticMesh,
_marker: PhantomData<T>,
}
impl<T: RayTracer> StaticMesh<T> {
pub fn try_new(scene: &Scene, settings: &StaticMeshSettings) -> Result<Self, SteamAudioError> {
let mut inner = std::ptr::null_mut();
let mut vertices: Vec<audionimbus_sys::IPLVector3> = settings
.vertices
.iter()
.map(|v| audionimbus_sys::IPLVector3::from(*v))
.collect();
let mut triangles: Vec<audionimbus_sys::IPLTriangle> = settings
.triangles
.iter()
.map(|t| audionimbus_sys::IPLTriangle::from(*t))
.collect();
let mut material_indices: Vec<i32> = settings
.material_indices
.iter()
.map(|&i| i as i32)
.collect();
let mut materials: Vec<audionimbus_sys::IPLMaterial> = settings
.materials
.iter()
.map(|m| audionimbus_sys::IPLMaterial::from(*m))
.collect();
let mut static_mesh_settings_ffi = audionimbus_sys::IPLStaticMeshSettings {
numVertices: vertices.len() as i32,
numTriangles: triangles.len() as i32,
numMaterials: materials.len() as i32,
vertices: vertices.as_mut_ptr(),
triangles: triangles.as_mut_ptr(),
materialIndices: material_indices.as_mut_ptr(),
materials: materials.as_mut_ptr(),
};
let status = unsafe {
audionimbus_sys::iplStaticMeshCreate(
scene.raw_ptr(),
&raw mut static_mesh_settings_ffi,
&raw mut inner,
)
};
if let Some(error) = to_option_error(status) {
return Err(error);
}
let static_mesh = Self {
inner,
_marker: PhantomData,
};
Ok(static_mesh)
}
pub fn load(
scene: &Scene,
serialized_object: &mut SerializedObject,
) -> Result<Self, SteamAudioError> {
Self::load_with_optional_progress_callback(scene, serialized_object, None)
}
pub fn load_with_progress_callback(
scene: &Scene,
serialized_object: &SerializedObject,
progress_callback: ProgressCallback,
) -> Result<Self, SteamAudioError> {
Self::load_with_optional_progress_callback(
scene,
serialized_object,
Some(progress_callback),
)
}
fn load_with_optional_progress_callback(
scene: &Scene,
serialized_object: &SerializedObject,
progress_callback: Option<ProgressCallback>,
) -> Result<Self, SteamAudioError> {
let (callback_fn, user_data) =
progress_callback.map_or((None, std::ptr::null_mut()), |callback| {
let (callback_fn, user_data) = callback.as_raw_parts();
(Some(callback_fn), user_data)
});
let mut inner = std::ptr::null_mut();
let status = unsafe {
audionimbus_sys::iplStaticMeshLoad(
scene.raw_ptr(),
serialized_object.raw_ptr(),
callback_fn,
user_data,
&raw mut inner,
)
};
if let Some(error) = to_option_error(status) {
return Err(error);
}
let static_mesh = Self {
inner,
_marker: PhantomData,
};
Ok(static_mesh)
}
pub const fn raw_ptr(&self) -> audionimbus_sys::IPLStaticMesh {
self.inner
}
pub const fn raw_ptr_mut(&mut self) -> &mut audionimbus_sys::IPLStaticMesh {
&mut self.inner
}
}
impl StaticMesh<DefaultRayTracer> {
pub fn save(&self, serialized_object: &mut SerializedObject) {
unsafe {
audionimbus_sys::iplStaticMeshSave(self.raw_ptr(), serialized_object.raw_ptr());
}
}
}
impl<T> Drop for StaticMesh<T> {
fn drop(&mut self) {
unsafe { audionimbus_sys::iplStaticMeshRelease(&raw mut self.inner) }
}
}
unsafe impl<T: RayTracer> Send for StaticMesh<T> {}
unsafe impl<T: RayTracer> Sync for StaticMesh<T> {}
impl<T: RayTracer> Clone for StaticMesh<T> {
fn clone(&self) -> Self {
Self {
inner: unsafe { audionimbus_sys::iplStaticMeshRetain(self.inner) },
_marker: PhantomData,
}
}
}
#[derive(Debug)]
pub struct StaticMeshSettings<'a> {
pub vertices: &'a [Point],
pub triangles: &'a [Triangle],
pub material_indices: &'a [usize],
pub materials: &'a [Material],
}
#[cfg(test)]
mod tests {
use crate::*;
#[test]
fn test_static_mesh_clone() {
let context = Context::default();
let scene = Scene::<DefaultRayTracer>::try_new(&context).unwrap();
let vertices = vec![
geometry::Point::new(0.0, 0.0, 0.0),
geometry::Point::new(1.0, 0.0, 0.0),
geometry::Point::new(1.0, 1.0, 0.0),
geometry::Point::new(0.0, 1.0, 0.0),
];
let triangles = vec![
geometry::Triangle::new(0, 1, 2),
geometry::Triangle::new(0, 2, 2),
];
let materials = vec![geometry::Material {
absorption: [0.1, 0.1, 0.1],
scattering: 0.5,
transmission: [0.2, 0.2, 0.2],
}];
let material_indices = vec![0, 0];
let settings = geometry::StaticMeshSettings {
vertices: &vertices,
triangles: &triangles,
material_indices: &material_indices,
materials: &materials,
};
let static_mesh = StaticMesh::<DefaultRayTracer>::try_new(&scene, &settings).unwrap();
let clone = static_mesh.clone();
assert_eq!(static_mesh.raw_ptr(), clone.raw_ptr());
drop(static_mesh);
assert!(!clone.raw_ptr().is_null());
}
}