use super::{Matrix, Scene};
use crate::error::{to_option_error, SteamAudioError};
#[derive(Debug)]
pub struct InstancedMesh(audionimbus_sys::IPLInstancedMesh);
impl InstancedMesh {
pub fn try_new(
scene: &Scene,
settings: &InstancedMeshSettings,
) -> Result<Self, SteamAudioError> {
let mut instanced_mesh = Self(std::ptr::null_mut());
let mut instanced_mesh_settings_ffi = audionimbus_sys::IPLInstancedMeshSettings {
subScene: settings.sub_scene.raw_ptr(),
transform: settings.transform.into(),
};
let status = unsafe {
audionimbus_sys::iplInstancedMeshCreate(
scene.raw_ptr(),
&raw mut instanced_mesh_settings_ffi,
instanced_mesh.raw_ptr_mut(),
)
};
if let Some(error) = to_option_error(status) {
return Err(error);
}
Ok(instanced_mesh)
}
pub const fn raw_ptr(&self) -> audionimbus_sys::IPLInstancedMesh {
self.0
}
pub const fn raw_ptr_mut(&mut self) -> &mut audionimbus_sys::IPLInstancedMesh {
&mut self.0
}
}
impl Drop for InstancedMesh {
fn drop(&mut self) {
unsafe { audionimbus_sys::iplInstancedMeshRelease(&raw mut self.0) }
}
}
unsafe impl Send for InstancedMesh {}
unsafe impl Sync for InstancedMesh {}
impl Clone for InstancedMesh {
fn clone(&self) -> Self {
Self(unsafe { audionimbus_sys::iplInstancedMeshRetain(self.0) })
}
}
#[derive(Debug, Clone)]
pub struct InstancedMeshSettings<'a> {
pub sub_scene: &'a Scene<'a>,
pub transform: Matrix<f32, 4, 4>,
}
#[cfg(test)]
mod tests {
use crate::*;
#[test]
fn test_instanced_mesh_clone() {
let context = Context::default();
let main_scene = Scene::try_new(&context).unwrap();
let sub_scene = Scene::try_new(&context).unwrap();
let transform = Matrix::new([
[1.0, 0.0, 0.0, 5.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
]);
let instanced_mesh_settings = geometry::InstancedMeshSettings {
sub_scene: &sub_scene,
transform,
};
let instanced_mesh = InstancedMesh::try_new(&main_scene, &instanced_mesh_settings).unwrap();
let clone = instanced_mesh.clone();
assert_eq!(instanced_mesh.raw_ptr(), clone.raw_ptr());
drop(instanced_mesh);
assert!(!clone.raw_ptr().is_null());
}
}