use crate::packet_sniffer::UdpPacket;
use crate::photon_decode::Photon;
use crate::game::Event;
use crate::photon_messages::into_game_message;
use crate::photon_messages::Message;
use crate::game::World;
use log::*;
static GAME_PORT : u16 = 5056;
pub fn udp_packet_to_game_events(game_world: &mut World, photon: &mut Photon, packet: &UdpPacket) -> Vec<Event> {
if ! is_packet_valid(packet) {
return vec![]
}
debug!("Raw payload: {:?}", &packet.payload);
raw_to_photon_messages(photon, &packet.payload)
.into_iter()
.map(|message| game_world.transform(message))
.flatten()
.flatten()
.collect()
}
pub fn raw_to_photon_messages(photon: &mut Photon, packet_payload: &[u8]) -> Vec<Message> {
return photon
.decode(packet_payload)
.into_iter()
.filter_map(into_game_message)
.collect()
}
fn is_packet_valid(packet: &UdpPacket) -> bool {
return packet.destination_port == GAME_PORT || packet.source_port == GAME_PORT;
}
#[cfg(test)]
mod tests {
}