use crate::render::unit::UnitShapeFactory;
use crate::render::{BORDER, MARGIN, RADIUS};
use crate::util::IsDivisible;
use std::f32::consts::PI;
const SIDES: f32 = 3.;
#[derive(Debug, Copy, Clone)]
pub(crate) struct TriangleUnitShapeFactory {
pub(crate) m: f32,
pub(crate) b: f32,
pub(crate) r: f32,
pub(crate) w: f32,
pub(crate) h: f32,
}
impl UnitShapeFactory for TriangleUnitShapeFactory {
fn new(zoom: f32) -> Self {
Self {
m: MARGIN * zoom,
b: BORDER * zoom,
r: RADIUS * zoom,
w: (PI / SIDES).sin() * RADIUS * 2. * zoom,
h: (PI / SIDES).cos() * RADIUS * zoom + RADIUS * zoom,
}
}
fn m(&self) -> f32 {
self.m
}
fn b(&self) -> f32 {
self.b
}
fn r(&self) -> f32 {
self.r
}
fn w(&self) -> f32 {
self.w
}
fn h(&self) -> f32 {
self.h
}
fn sides(&self, _r: usize, _c: usize) -> f32 {
SIDES
}
fn rotation(&self, r: usize, _c: usize) -> f32 {
if r.is_multiple_of(2) { 90. } else { -90. }
}
fn xs(&self, r: usize, _c: usize) -> f32 {
match r % 4 {
1 | 2 => (self.w + self.b) / 2.,
_ => 0.,
}
}
fn ys(&self, r: usize, _c: usize) -> f32 {
-((r / 2) as f32) * (self.h + self.b)
+ match r.is_even() {
true => -(self.h - self.r - self.b) / 2.,
false => (self.h - self.r) / 2. - self.h,
}
}
fn inner_dimension(&self, rows: usize, cols: usize) -> (u32, u32) {
(
(cols as f32 * self.w() + (cols - 1) as f32 * self.b() + (self.w + self.b) / 2.0) as u32,
(rows as f32 * self.h() / 2.0 + (rows / 2) as f32 * self.b()) as u32,
)
}
}