use crate::render::unit::UnitShapeFactory;
use crate::render::{BORDER, MARGIN, RADIUS};
use crate::util::IsDivisible;
use std::f32::consts::PI;
const SIDES: f32 = 6.;
#[derive(Debug, Copy, Clone)]
pub(crate) struct HexagonUnitShapeFactory {
pub(crate) m: f32,
pub(crate) b: f32,
pub(crate) r: f32,
pub(crate) w: f32,
pub(crate) h: f32,
}
impl UnitShapeFactory for HexagonUnitShapeFactory {
fn new(zoom: f32) -> Self {
Self {
m: MARGIN * zoom,
b: BORDER * zoom,
r: RADIUS * zoom,
w: (PI / SIDES).cos() * RADIUS * zoom * 2.,
h: RADIUS * zoom * (1. + (PI / SIDES).sin()),
}
}
fn m(&self) -> f32 {
self.m
}
fn b(&self) -> f32 {
self.b
}
fn r(&self) -> f32 {
self.r
}
fn w(&self) -> f32 {
self.w
}
fn h(&self) -> f32 {
self.h
}
fn sides(&self, _r: usize, _c: usize) -> f32 {
SIDES
}
fn rotation(&self, _r: usize, _c: usize) -> f32 {
180. / SIDES
}
fn xs(&self, r: usize, _c: usize) -> f32 {
if r.is_odd() { (self.w + self.b) / 2. } else { 0. }
}
fn ys(&self, _r: usize, _c: usize) -> f32 {
self.r * (1. - (PI / SIDES).sin()) / 2.
}
fn inner_dimension(&self, rows: usize, cols: usize) -> (u32, u32) {
(
(cols as f32 * self.w() + (cols - 1) as f32 * self.b() + (self.w() + self.b) / 2.) as u32,
(rows as f32 * self.h() + (rows - 1) as f32 * self.b() + (self.r * (1. - (PI / SIDES).sin()))) as u32,
)
}
}